1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _DynamicLines_H__ |
---|
30 | #define _DynamicLines_H__ |
---|
31 | |
---|
32 | #include "tools/ToolsPrereqs.h" |
---|
33 | |
---|
34 | #include <vector> |
---|
35 | #include "DynamicRenderable.h" |
---|
36 | |
---|
37 | namespace Ogre |
---|
38 | { |
---|
39 | class _ToolsExport DynamicLines : public DynamicRenderable |
---|
40 | { |
---|
41 | typedef RenderOperation::OperationType OperationType; |
---|
42 | |
---|
43 | public: |
---|
44 | /// Constructor - see setOperationType() for description of argument. |
---|
45 | DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); |
---|
46 | virtual ~DynamicLines(); |
---|
47 | |
---|
48 | /// Add a point to the point list |
---|
49 | void addPoint(const Vector3 &p); |
---|
50 | /// Add a point to the point list |
---|
51 | void addPoint(Real x, Real y, Real z); |
---|
52 | |
---|
53 | /// Change the location of an existing point in the point list |
---|
54 | void setPoint(unsigned short index, const Vector3 &value); |
---|
55 | |
---|
56 | /// Return the location of an existing point in the point list |
---|
57 | const Vector3& getPoint(unsigned short index) const; |
---|
58 | |
---|
59 | /// Return the total number of points in the point list |
---|
60 | unsigned short getNumPoints(void) const; |
---|
61 | |
---|
62 | /// Remove all points from the point list |
---|
63 | void clear(); |
---|
64 | |
---|
65 | /// Call this to update the hardware buffer after making changes. |
---|
66 | void update(); |
---|
67 | |
---|
68 | /** |
---|
69 | @brief |
---|
70 | Set the type of operation to draw with. |
---|
71 | @param opType |
---|
72 | Can be one of |
---|
73 | - RenderOperation::OT_LINE_STRIP |
---|
74 | - RenderOperation::OT_LINE_LIST |
---|
75 | - RenderOperation::OT_POINT_LIST |
---|
76 | - RenderOperation::OT_TRIANGLE_LIST |
---|
77 | - RenderOperation::OT_TRIANGLE_STRIP |
---|
78 | - RenderOperation::OT_TRIANGLE_FAN |
---|
79 | The default is OT_LINE_STRIP. |
---|
80 | */ |
---|
81 | void setOperationType(OperationType opType); |
---|
82 | OperationType getOperationType() const; |
---|
83 | |
---|
84 | protected: |
---|
85 | /// Implementation DynamicRenderable, creates a simple vertex-only decl |
---|
86 | virtual void createVertexDeclaration(); |
---|
87 | /// Implementation DynamicRenderable, pushes point list out to hardware memory |
---|
88 | virtual void fillHardwareBuffers(); |
---|
89 | |
---|
90 | private: |
---|
91 | std::vector<Vector3> mPoints; |
---|
92 | bool mDirty; |
---|
93 | }; |
---|
94 | } |
---|
95 | |
---|
96 | #endif /* _DynamicLines_H__ */ |
---|