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source: code/branches/AI_HS15/src/modules/jump/JumpProjectile.h @ 10898

Last change on this file since 10898 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _JumpProjectile_H__
30#define _JumpProjectile_H__
31
32#include "jump/JumpPrereqs.h"
33#include "util/Math.h"
34#include "worldentities/MovableEntity.h"
35
36
37namespace orxonox
38{
39    class _JumpExport JumpProjectile : public MovableEntity
40    {
41        public:
42            JumpProjectile(Context* context);
43            virtual ~JumpProjectile();
44
45            virtual void tick(float dt);
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void setFieldDimension(float width, float height)
50                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
51
52            void setFieldDimension(const Vector2& dimension)
53                { this->setFieldDimension(dimension.x, dimension.y); }
54
55            Vector2 getFieldDimension() const
56                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
57
58            void setFigure(JumpFigure* figure);
59
60        protected:
61            float fieldWidth_;
62            float fieldHeight_;
63            WeakPtr<JumpFigure> figure_;
64    };
65}
66
67#endif /* _JumpProjectile_H__ */
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