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source: code/branches/AI_HS15/src/modules/overlays/hud/HUDRadar.h @ 10803

Last change on this file since 10803 was 9945, checked in by landauf, 11 years ago

replaced tabs with spaces. no changes in code

  • Property svn:eol-style set to native
File size: 4.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *      Felix Schulthess
25 *   Co-authors:
26 *      Reto Grieder
27 *
28 */
29
30#ifndef _HUDRadar_H__
31#define _HUDRadar_H__
32
33#include "overlays/OverlaysPrereqs.h"
34
35#include <map>
36#include <vector>
37#include <string>
38
39#include "util/OgreForwardRefs.h"
40#include "interfaces/RadarListener.h"
41#include "interfaces/RadarViewable.h"
42#include "overlays/OrxonoxOverlay.h"
43
44namespace orxonox
45{
46    class _OverlaysExport HUDRadar : public OrxonoxOverlay, public RadarListener
47    {
48    public:
49        HUDRadar(Context* context);
50        virtual ~HUDRadar();
51
52        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53        virtual void changedOwner();
54        void setConfigValues();
55
56    private:
57        // XML accessors
58        float getHalfDotSizeDistance() const { return this->halfDotSizeDistance_; }
59        void setHalfDotSizeDistance(float distance) { this->halfDotSizeDistance_ = distance; }
60
61        void setDetectionLimit( float limit ) { this->detectionLimit_ = limit; }
62        float getDetectionLimit() const { return this->detectionLimit_; }
63
64        float getMaximumDotSize() const { return this->maximumDotSize_; }
65        void setMaximumDotSize(float size) { this->maximumDotSize_ = size; }
66
67        float getMaximumDotSize3D() const { return this->maximumDotSize3D_; }
68        void setMaximumDotSize3D(float size) { this->maximumDotSize3D_ = size;}
69
70        std::string get2DMaterial() const {return this->material2D_; }
71        void set2DMaterial(std::string material2D) { this->material2D_ = material2D; }
72
73        std::string get3DMaterial() const {return this->material3D_; }
74        void set3DMaterial(std::string material3D) { this->material3D_ = material3D; }
75
76        std::string get3DMaterialFront() const {return this->material3DFront_; }
77        void set3DMaterialFront(std::string material3DFront) { this->material3DFront_ = material3DFront; }
78
79        std::string get3DMaterialBack() const {return this->material3DBack_; }
80        void set3DMaterialBack(std::string material3DBack) { this->material3DBack_ = material3DBack; }
81
82        float getRadarSensitivity() const { return this->sensitivity_; }
83        // used also by RadarListener interface!
84        void setRadarSensitivity(float sensitivity) { this->sensitivity_ = sensitivity; }
85
86        // Determines angle between line of sight and x/z-plain on the 3D minimap
87        float getMapAngle() const { return this->mapAngle_; }
88        void setMapAngle(float mapAngle) { this->mapAngle_ = mapAngle; }
89
90        // RadarListener interface
91        virtual void addObject(RadarViewable* viewable);
92        virtual void removeObject(RadarViewable* viewable);
93        virtual void objectChanged( RadarViewable* rv );
94        void radarTick(float dt);
95        bool showObject( RadarViewable* rv ); //!< Do not display an object on radar, if showObject(.) is false.
96
97        void gatherObjects();
98
99        std::map<RadarViewable::Shape, std::string> shapeMaterials_;
100
101//         std::vector<Ogre::PanelOverlayElement*> radarDots_;
102//         std::vector<Ogre::PanelOverlayElement*>::iterator itRadarDots_;
103        std::map<RadarViewable*, Ogre::PanelOverlayElement*> radarObjects_;
104        Ogre::PanelOverlayElement* marker_;
105
106        bool RadarMode_; // Determines, if Radar runs in 3D or 2D Mode
107
108        float halfDotSizeDistance_;
109        float maximumDotSize_;
110        float maximumDotSize3D_;
111        float mapAngle_;
112
113        std::string material2D_;        //Material name for 2D map
114        std::string material3D_;        //Material names For the 3D minimap
115        std::string material3DFront_;
116        std::string material3DBack_;
117
118        Ogre::PanelOverlayElement* map3DFront_; //Overlayelements for the 3D minimap to be able to draw the points in a semi 3D matter
119        Ogre::PanelOverlayElement* map3DBack_;
120
121        float sensitivity_;
122        float detectionLimit_;
123        ControllableEntity* owner_;
124    };
125}
126
127#endif /* _HUDRadar_H__ */
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