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source: code/branches/AI_HS15/src/modules/weapons/weaponmodes/RocketFire.cc @ 10796

Last change on this file since 10796 was 10296, checked in by landauf, 10 years ago

don't add the pawn's velocity to the projectile's velocity. this makes no sense if the pawn's velocity is perpendicular to the projectile's velocity (e.g. for side turrets or when the pawn is 'strafing'). if at all, only the part of the pawn's velocity which has the same direction like the projectile should be considered. but this still makes projectiles unpredictable because they have changing speed. so better don't do it at all.

  • Property svn:eol-style set to native
File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file RocketFire.h
31    @brief Implementation of the RocketFire class.
32*/
33
34#include "RocketFire.h"
35
36#include "core/CoreIncludes.h"
37#include "util/Math.h"
38
39#include "weaponsystem/Weapon.h"
40#include "weaponsystem/WeaponPack.h"
41#include "weaponsystem/WeaponSystem.h"
42#include "worldentities/pawns/Pawn.h"
43
44#include "weapons/projectiles/Rocket.h"
45
46namespace orxonox
47{
48    RegisterClass(RocketFire);
49
50    RocketFire::RocketFire(Context* context) : WeaponMode(context)
51    {
52        RegisterObject(RocketFire);
53
54        this->reloadTime_ = 0.20f;
55        this->bParallelReload_ = false;
56        this->damage_ = 0.0f;
57        this->speed_ = 500.0f;
58
59        this->setMunitionName("RocketMunition");
60        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
61    }
62
63    RocketFire::~RocketFire()
64    {
65    }
66
67    /**
68    @brief
69        Fires the weapon. Creates the Rocket and fires it.
70    */
71    void RocketFire::fire()
72    {
73        Rocket* rocket = new Rocket(this->getContext());
74
75        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
76        rocket->setOrientation(this->getMuzzleOrientation());
77        rocket->setPosition(this->getMuzzlePosition());
78        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
79        rocket->scale(2);
80
81        rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
82        rocket->setDamage(this->getDamage());
83        rocket->setShieldDamage(this->getShieldDamage());
84        rocket->setHealthDamage(this->getHealthDamage());
85    }
86}
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