[10719] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _CommonController_H__ |
---|
| 30 | #define _CommonController_H__ |
---|
| 31 | |
---|
| 32 | |
---|
| 33 | #include "controllers/Controller.h" |
---|
| 34 | #include "worldentities/ControllableEntity.h" |
---|
[10759] | 35 | #include "worldentities/pawns/Pawn.h" |
---|
[10780] | 36 | #include "core/ClassTreeMask.h" |
---|
[10719] | 37 | |
---|
[10759] | 38 | |
---|
[10719] | 39 | namespace orxonox |
---|
| 40 | { |
---|
[10759] | 41 | |
---|
| 42 | namespace FormationMode |
---|
| 43 | { |
---|
| 44 | enum Value |
---|
| 45 | { |
---|
| 46 | VEE, FINGER4, DIAMOND, WALL |
---|
| 47 | }; |
---|
| 48 | } |
---|
| 49 | namespace Rank |
---|
| 50 | { |
---|
| 51 | enum Value |
---|
| 52 | { |
---|
| 53 | NONE, SECTIONLEADER, DIVISIONLEADER, WINGMAN |
---|
| 54 | }; |
---|
| 55 | |
---|
| 56 | } |
---|
[10761] | 57 | //none for a formation flight without attacking, neutral when opponent and this have no |
---|
| 58 | //advantage over each other, offensive when this spotted opponent first, |
---|
| 59 | //defensive otherwise |
---|
| 60 | namespace ManeuverType |
---|
| 61 | { |
---|
| 62 | enum Value |
---|
| 63 | { |
---|
| 64 | NONE, NEUTRAL, OFFENSIVE, DEFENCIVE |
---|
| 65 | }; |
---|
[10759] | 66 | |
---|
[10761] | 67 | } |
---|
| 68 | //none for a formation flight |
---|
| 69 | namespace Maneuver |
---|
| 70 | { |
---|
| 71 | enum Value |
---|
| 72 | { |
---|
| 73 | NONE, GUNSD, SCISSORS, COMBATSPREAD, DEFENSIVESPLIT, BREAK, BARRELROLL, SWOOP, IMMELMANN, |
---|
| 74 | WINGOVER, LOWYOYO, HIGHYOYO, LAGDISPLACEMENTROLL |
---|
| 75 | }; |
---|
| 76 | } |
---|
| 77 | |
---|
[10789] | 78 | |
---|
[10719] | 79 | class _OrxonoxExport CommonController : public Controller |
---|
| 80 | { |
---|
[10796] | 81 | |
---|
[10719] | 82 | public: |
---|
[10796] | 83 | static const float hardcoded_projectile_speed = 750; |
---|
[10731] | 84 | |
---|
[10729] | 85 | static const float ACTION_INTERVAL = 1.0f; |
---|
| 86 | |
---|
[10731] | 87 | |
---|
| 88 | CommonController(Context* context); |
---|
| 89 | virtual ~CommonController(); |
---|
| 90 | |
---|
| 91 | |
---|
| 92 | |
---|
[10759] | 93 | |
---|
| 94 | |
---|
| 95 | virtual void setFormationMode(FormationMode::Value val) |
---|
[10725] | 96 | { this->formationMode_ = val; } |
---|
[10759] | 97 | inline FormationMode::Value getFormationMode() const |
---|
[10725] | 98 | { return this->formationMode_; } |
---|
[10759] | 99 | virtual void setFormationModeXML(std::string val); |
---|
| 100 | virtual std::string getFormationModeXML(); |
---|
[10725] | 101 | |
---|
[10759] | 102 | virtual void setRank(Rank::Value val) |
---|
[10731] | 103 | { this->rank_ = val; } |
---|
[10759] | 104 | inline Rank::Value getRank() const |
---|
[10731] | 105 | { return this->rank_; } |
---|
| 106 | |
---|
[10759] | 107 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[10731] | 108 | |
---|
| 109 | |
---|
| 110 | |
---|
[10719] | 111 | virtual bool setWingman(CommonController* wingman); |
---|
[10722] | 112 | virtual bool hasWingman(); |
---|
[10719] | 113 | |
---|
[10759] | 114 | void setTarget(ControllableEntity* target); |
---|
[10793] | 115 | bool hasTarget(); |
---|
[10729] | 116 | void setTargetOrientation(const Quaternion& orient); |
---|
| 117 | void setTargetOrientation(ControllableEntity* target); |
---|
| 118 | void setTargetPosition(const Vector3& target); |
---|
| 119 | |
---|
[10731] | 120 | /*void spin(); |
---|
| 121 | void turn180();*/ |
---|
| 122 | |
---|
| 123 | |
---|
[10719] | 124 | protected: |
---|
[10731] | 125 | |
---|
[10789] | 126 | void moveToPoint(const Vector3& relativeTargetPosition, float angleRoll); |
---|
| 127 | bool moveAndRoll(float dt); |
---|
| 128 | |
---|
| 129 | void moveToPosition(const Vector3& target, float dt); |
---|
| 130 | void moveToTargetPosition(float dt); |
---|
[10737] | 131 | //enum Mode {ROCKET, ATTACK, MOVE, HOLD};//TODO; implement DEFENCE, MOVING modes |
---|
[10719] | 132 | |
---|
[10737] | 133 | //Mode mode_; |
---|
[10789] | 134 | void copyOrientation(const Quaternion& orient, float dt); |
---|
| 135 | void copyTargetOrientation(float dt); |
---|
[10725] | 136 | |
---|
[10782] | 137 | float squaredDistanceToTarget() const; |
---|
[10731] | 138 | void doFire(); |
---|
| 139 | void aimAtTarget(); |
---|
| 140 | bool isLookingAtTarget(float angle) const; |
---|
[10725] | 141 | |
---|
[10762] | 142 | //checks if spaceship points at enemy and if there are allies inbetween |
---|
| 143 | bool canFire(); |
---|
[10737] | 144 | std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons() |
---|
| 145 | //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons() |
---|
| 146 | float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.) |
---|
| 147 | void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. |
---|
| 148 | bool bSetupWorked; //<! If false, setupWeapons() is called. |
---|
| 149 | int getFiremode(std::string name); |
---|
| 150 | |
---|
[10796] | 151 | float randomInRange(float a, float b); |
---|
[10725] | 152 | bool bHasTargetPosition_; |
---|
| 153 | Vector3 targetPosition_; |
---|
| 154 | bool bHasTargetOrientation_; |
---|
| 155 | Quaternion targetOrientation_; |
---|
| 156 | |
---|
[10793] | 157 | void setPositionOfTarget(const Vector3& target); |
---|
| 158 | void setOrientationOfTarget(const Quaternion& orient); |
---|
[10782] | 159 | bool bHasPositionOfTarget_; |
---|
| 160 | Vector3 positionOfTarget_; |
---|
| 161 | bool bHasOrientationOfTarget_; |
---|
| 162 | Quaternion orientationOfTarget_; |
---|
[10761] | 163 | |
---|
[10782] | 164 | |
---|
[10725] | 165 | WeakPtr<ControllableEntity> target_; |
---|
| 166 | bool bShooting_; |
---|
[10761] | 167 | WeakPtr<ControllableEntity> objectiveTarget_; |
---|
[10725] | 168 | |
---|
[10731] | 169 | |
---|
[10793] | 170 | void chooseManeuverType(); |
---|
[10796] | 171 | void gunsD(); |
---|
| 172 | void attack(); |
---|
| 173 | void scissors(); |
---|
[10759] | 174 | FormationMode::Value formationMode_; |
---|
| 175 | Rank::Value rank_; |
---|
[10761] | 176 | ManeuverType::Value maneuverType_; |
---|
| 177 | Maneuver::Value maneuver_; |
---|
[10780] | 178 | |
---|
[10789] | 179 | bool executingManeuver_; |
---|
| 180 | bool executingMoveToPoint_; |
---|
[10719] | 181 | |
---|
| 182 | private: |
---|
| 183 | |
---|
| 184 | |
---|
| 185 | }; |
---|
| 186 | } |
---|
| 187 | |
---|
| 188 | #endif /* _CommonController_H__ */ |
---|