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source: code/branches/AI_HS15/src/orxonox/controllers/DivisionController.h @ 10719

Last change on this file since 10719 was 10719, checked in by gania, 9 years ago

All compiling, WingmanControllers actually find LeaderControllers and connect to them, SectionControllers find DivisionControllers and connect. TODO write tick functions, helper functions to CommonController

File size: 2.6 KB
RevLine 
[10678]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _DivisionController_H__
30#define _DivisionController_H__
31
[10709]32#include "controllers/LeaderController.h"
[10678]33
34
[10717]35#include "util/Math.h"
36#include "tools/Timer.h"
37#include "tools/interfaces/Tickable.h"
[10709]38
[10678]39namespace orxonox
40{
[10719]41    class _OrxonoxExport DivisionController : public LeaderController, public Tickable
[10718]42      {
[10678]43        public:
[10681]44                DivisionController(Context* context);
45                virtual ~DivisionController();
[10678]46
[10719]47                virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[10678]48
[10681]49                //Using british military aircraft formations
50                enum FormationMode {VEE,FINGER4,DIAMOND, WALL};
51                void setFormationMode(FormationMode val);
52                inline FormationMode getFormationMode() const
53                        { return this->formationMode_; }
[10717]54                        virtual bool setFollower(LeaderController* myFollower);
[10719]55                        virtual bool setWingman(CommonController* wingman)
56            {
57                if (!this->myWingman_)
58                {
59                    this->myWingman_ = wingman;
60                    return true;
61                }
62                else
63                {
64                    return false;
65                }
66            };
67            virtual void tick(float dt); //<! Carrying out the targets set in action().
[10709]68
[10681]69                       
[10678]70
71        protected:
72
[10681]73                //Target enemy, set by fleet controller.
74                WeakPtr<Pawn> target_;
75                bool bHasTargetPosition_;
76                        Vector3 targetPosition_;
77                        bool bHasTargetOrientation_;
78                        Quaternion targetOrientation_;
[10709]79                        FormationMode formationMode_;
80                       
[10719]81                        CommonController* myWingman_;
[10717]82                LeaderController* myFollower_;
[10709]83               
84
[10681]85           
[10678]86        private:
87    };
88}
89
90#endif /* _DivisionController_H__ */
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