| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _DivisionController_H__ |
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| 30 | #define _DivisionController_H__ |
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| 31 | |
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| 32 | #include "controllers/FleetController.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | class _OrxonoxExport DivisionController : public FleetController |
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| 38 | { |
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| 39 | public: |
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| 40 | DivisionController(Context* context); |
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| 41 | virtual ~DivisionController(); |
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| 42 | |
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| 43 | //virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 44 | |
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| 45 | //Using british military aircraft formations |
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| 46 | enum FormationMode {VEE,FINGER4,DIAMOND, WALL}; |
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| 47 | void setFormationMode(FormationMode val); |
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| 48 | inline FormationMode getFormationMode() const |
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| 49 | { return this->formationMode_; } |
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| 50 | |
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| 51 | virtual void doFire(); |
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| 52 | |
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| 53 | //WAYPOINT FUNCTIONS` |
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| 54 | void addWaypoint(WorldEntity* waypoint); |
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| 55 | WorldEntity* getWaypoint(unsigned int index) const; |
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| 56 | |
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| 57 | inline void setAccuracy(float accuracy) |
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| 58 | { this->squaredaccuracy_ = accuracy*accuracy; } |
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| 59 | inline float getAccuracy() const |
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| 60 | { return sqrt(this->squaredaccuracy_); } |
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| 61 | void updatePointsOfInterest(std::string name, float distance); |
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| 62 | void manageWaypoints(); |
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| 63 | |
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| 64 | protected: |
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| 65 | |
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| 66 | //Target enemy, set by fleet controller. |
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| 67 | WeakPtr<Pawn> target_; |
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| 68 | bool bHasTargetPosition_; |
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| 69 | Vector3 targetPosition_; |
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| 70 | bool bHasTargetOrientation_; |
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| 71 | Quaternion targetOrientation_; |
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| 72 | void setTargetPosition(const Vector3& target); |
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| 73 | void searchRandomTargetPosition(); |
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| 74 | |
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| 75 | void setTargetOrientation(const Quaternion& orient); |
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| 76 | void setTargetOrientation(Pawn* target); |
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| 77 | |
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| 78 | virtual void positionReached() {} |
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| 79 | |
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| 80 | static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack |
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| 81 | |
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| 82 | |
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| 83 | void setTarget(Pawn* target); |
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| 84 | |
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| 85 | void searchNewTarget(); |
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| 86 | void forgetTarget(); |
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| 87 | |
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| 88 | void targetDied(); |
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| 89 | bool bShooting_; |
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| 90 | void aimAtTarget(); |
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| 91 | |
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| 92 | bool isCloseAtTarget(float distance) const; |
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| 93 | bool isLookingAtTarget(float angle) const; |
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| 94 | |
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| 95 | //Has nothing to do with desiredRelativePosition_, |
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| 96 | //is set by fleet controller. |
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| 97 | Vector3* desiredAbsolutePosition_; |
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| 98 | |
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| 99 | enum Maneuver {NONE, SPIN, TURN180}; |
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| 100 | Maneuver maneuver_; |
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| 101 | |
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| 102 | void moveToPosition(const Vector3& target); |
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| 103 | void moveToTargetPosition(); |
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| 104 | void absoluteMoveToPosition(const Vector3& target); |
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| 105 | void copyOrientation(const Quaternion& orient); |
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| 106 | void copyTargetOrientation(); |
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| 107 | |
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| 108 | void turn180Init(); |
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| 109 | void spinInit(); |
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| 110 | void spin(); |
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| 111 | void turn180(); |
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| 112 | |
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| 113 | //WAYPOINT DATA |
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| 114 | std::vector<WeakPtr<WorldEntity> > waypoints_; |
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| 115 | size_t currentWaypoint_; |
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| 116 | float squaredaccuracy_; |
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| 117 | WorldEntity* defaultWaypoint_; |
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| 118 | |
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| 119 | private: |
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| 120 | }; |
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| 121 | } |
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| 122 | |
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| 123 | #endif /* _DivisionController_H__ */ |
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