/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Dominik Solenicki * */ #include "FleetController.h" namespace orxonox { RegisterClass(FleetController); FleetController::FleetController(Context* context) : Controller(context) { RegisterObject(FleetController); this->gameGoal_ = DOMINATE; this->goalPosition_ = NULL; /* this->goalTarget_ = NULL; this->goalProtect_ = NULL;*/ this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&FleetController::action, this))); } FleetController::~FleetController() { if (this->isInitialized()) { } } void FleetController::action() { this->divisions_.clear(); for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((this->getControllableEntity()->getTeam() == (it)->getControllableEntity()->getTeam())) { this->divisions_.push_back(*(it)); } } /*for(std::vector >::iterator it2 = divisions_.begin(); it2 != divisions_.end(); ++it2) { (*it2)->setTargetPosition(this->getControllableEntity()->getWorldPosition()); }*/ for (ObjectList::iterator it = ObjectList::begin(); it; ++it) { if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) && (it)->getControllableEntity()->getTeam() == 0) { for(std::vector >::iterator it2 = divisions_.begin(); it2 != divisions_.end(); ++it2) { (*it2)->setTarget(it->getControllableEntity()); (*it2)->setTargetPosition(it->getControllableEntity()->getWorldPosition()); } break; } } } void FleetController::tick(float dt) { SUPER(FleetController, tick, dt); } void FleetController::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(FleetController, XMLPort, xmlelement, mode); //XMLPortObject(FleetController, GameGoal, "gameGoal", setGameGoal, getGameGoal, xmlelement, mode).defaultValues(DOMINATE); //XMLPortParam(FleetController, "goalPosition", setGoalPosition, getGoalPosition, xmlelement, mode).defaultValues(NULL); //XMLPortParam(FleetController, "goalTarget", setGoalTarget, getGoalTarget, xmlelement, mode).defaultValues(NULL); //XMLPortParam(FleetController, "goalProtect", setGoalProtect, getGoalProtect, xmlelement, mode).defaultValues(NULL); } }