1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "FleetController.h" |
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30 | |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | |
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35 | RegisterClass(FleetController); |
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36 | |
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37 | FleetController::FleetController(Context* context) : Controller(context) |
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38 | { |
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39 | RegisterObject(FleetController); |
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40 | |
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41 | this->gameGoal_ = DOMINATE; |
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42 | this->goalPosition_ = NULL; |
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43 | /* this->goalTarget_ = NULL; |
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44 | this->goalProtect_ = NULL;*/ |
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45 | |
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46 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&FleetController::action, this))); |
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47 | } |
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48 | |
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49 | FleetController::~FleetController() |
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50 | { |
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51 | if (this->isInitialized()) |
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52 | { |
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53 | |
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54 | } |
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55 | } |
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56 | void FleetController::action() |
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57 | { |
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58 | this->divisions_.clear(); |
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59 | |
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60 | for (ObjectList<DivisionController>::iterator it = ObjectList<DivisionController>::begin(); it; ++it) |
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61 | { |
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62 | if ((this->getControllableEntity()->getTeam() == (it)->getControllableEntity()->getTeam())) |
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63 | { |
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64 | this->divisions_.push_back(*(it)); |
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65 | } |
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66 | } |
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67 | /*for(std::vector<WeakPtr<DivisionController> >::iterator it2 = divisions_.begin(); it2 != divisions_.end(); ++it2) |
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68 | { |
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69 | (*it2)->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
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70 | }*/ |
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71 | for (ObjectList<Controller>::iterator it = ObjectList<Controller>::begin(); it; ++it) |
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72 | { |
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73 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) && (it)->getControllableEntity()->getTeam() == 0) |
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74 | { |
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75 | for(std::vector<WeakPtr<DivisionController> >::iterator it2 = divisions_.begin(); it2 != divisions_.end(); ++it2) { |
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76 | (*it2)->setTarget(it->getControllableEntity()); |
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77 | (*it2)->setTargetPosition(it->getControllableEntity()->getWorldPosition()); |
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78 | } |
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79 | break; |
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80 | } |
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81 | } |
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82 | |
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83 | } |
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84 | void FleetController::tick(float dt) |
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85 | { |
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86 | |
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87 | SUPER(FleetController, tick, dt); |
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88 | |
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89 | } |
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90 | void FleetController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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91 | { |
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92 | SUPER(FleetController, XMLPort, xmlelement, mode); |
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93 | |
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94 | //XMLPortObject(FleetController, GameGoal, "gameGoal", setGameGoal, getGameGoal, xmlelement, mode).defaultValues(DOMINATE); |
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95 | //XMLPortParam(FleetController, "goalPosition", setGoalPosition, getGoalPosition, xmlelement, mode).defaultValues(NULL); |
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96 | //XMLPortParam(FleetController, "goalTarget", setGoalTarget, getGoalTarget, xmlelement, mode).defaultValues(NULL); |
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97 | //XMLPortParam(FleetController, "goalProtect", setGoalProtect, getGoalProtect, xmlelement, mode).defaultValues(NULL); |
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98 | |
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99 | } |
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100 | |
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101 | |
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102 | |
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103 | |
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104 | } |
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