[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _FleetController_H__ |
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| 30 | #define _FleetController_H__ |
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| 31 | |
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| 32 | #include "controllers/Controller.h" |
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[10709] | 33 | #include "controllers/DivisionController.h" |
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| 34 | #include "controllers/LeaderController.h" |
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| 35 | #include "controllers/WingmanController.h" |
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[10678] | 36 | |
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| 37 | #include "OrxonoxPrereqs.h" |
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| 38 | #include "core/class/Super.h" |
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| 39 | #include "core/CoreIncludes.h" |
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| 40 | |
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[10709] | 41 | |
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[10678] | 42 | #include <vector> |
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| 43 | #include "util/Math.h" |
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| 44 | #include <climits> |
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| 45 | |
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| 46 | #include "tools/Timer.h" |
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| 47 | #include "tools/interfaces/Tickable.h" |
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| 48 | |
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| 49 | #include "worldentities/ControllableEntity.h" |
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| 50 | |
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| 51 | |
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| 52 | namespace orxonox |
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| 53 | { |
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| 54 | |
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[10719] | 55 | class _OrxonoxExport FleetController : public Controller, public Tickable |
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[10678] | 56 | { |
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| 57 | public: |
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[10759] | 58 | static const float ACTION_INTERVAL = 1.0f; |
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| 59 | |
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[10681] | 60 | FleetController(Context* context); |
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| 61 | virtual ~FleetController(); |
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[10678] | 62 | |
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[10709] | 63 | virtual void tick(float dt); //<! Carrying out the targets set in action(). |
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[10678] | 64 | |
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[10681] | 65 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[10678] | 66 | |
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[10681] | 67 | //gameGoal_ is to be set in XML |
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| 68 | //DOMINATE is default, makes AI want to be the only team alive |
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| 69 | //MOVE makes a fleet move to a set absolute position (set in variable goalPosition_) |
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| 70 | //DESTROY makes a fleet destroy a target (set in variable goalTarget_) |
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| 71 | //PROTECT makes a fleet protect a target (set in variable goalProtect_) |
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| 72 | enum GameGoal {DOMINATE, MOVE, DESTROY, PROTECT}; |
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| 73 | |
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| 74 | |
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[10678] | 75 | |
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| 76 | |
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| 77 | protected: |
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[10759] | 78 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. |
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[10678] | 79 | |
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| 80 | |
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| 81 | GameGoal gameGoal_; |
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| 82 | Vector3* goalPosition_; |
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| 83 | WeakPtr<Pawn> goalTarget_; |
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| 84 | WeakPtr<Pawn> goalProtect_; |
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| 85 | |
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[10709] | 86 | private: |
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[10731] | 87 | |
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[10709] | 88 | std::vector<WeakPtr<DivisionController> > divisions_; |
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[10759] | 89 | Timer actionTimer_; //<! Regularly calls action(). |
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[10709] | 90 | |
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[10678] | 91 | }; |
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| 92 | } |
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| 93 | |
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| 94 | #endif /* _FleetController_H__ */ |
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