1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _FleetController_H__ |
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30 | #define _FleetController_H__ |
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31 | |
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32 | #include "controllers/Controller.h" |
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33 | #include "controllers/DivisionController.h" |
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34 | #include "controllers/LeaderController.h" |
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35 | #include "controllers/WingmanController.h" |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | #include "core/class/Super.h" |
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39 | #include "core/CoreIncludes.h" |
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40 | |
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41 | |
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42 | #include <vector> |
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43 | #include "util/Math.h" |
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44 | #include <climits> |
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45 | |
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46 | #include "tools/Timer.h" |
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47 | #include "tools/interfaces/Tickable.h" |
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48 | |
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49 | #include "worldentities/ControllableEntity.h" |
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50 | |
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51 | |
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52 | namespace orxonox |
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53 | { |
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54 | |
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55 | class _OrxonoxExport FleetController : public Controller, public Tickable |
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56 | { |
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57 | public: |
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58 | static const float ACTION_INTERVAL = 1.0f; |
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59 | |
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60 | FleetController(Context* context); |
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61 | virtual ~FleetController(); |
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62 | |
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63 | virtual void tick(float dt); //<! Carrying out the targets set in action(). |
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64 | |
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65 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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66 | |
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67 | //gameGoal_ is to be set in XML |
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68 | //DOMINATE is default, makes AI want to be the only team alive |
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69 | //MOVE makes a fleet move to a set absolute position (set in variable goalPosition_) |
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70 | //DESTROY makes a fleet destroy a target (set in variable goalTarget_) |
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71 | //PROTECT makes a fleet protect a target (set in variable goalProtect_) |
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72 | enum GameGoal {DOMINATE, MOVE, DESTROY, PROTECT}; |
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73 | |
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74 | |
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75 | |
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76 | |
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77 | protected: |
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78 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. |
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79 | |
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80 | |
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81 | GameGoal gameGoal_; |
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82 | Vector3* goalPosition_; |
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83 | WeakPtr<Pawn> goalTarget_; |
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84 | WeakPtr<Pawn> goalProtect_; |
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85 | |
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86 | private: |
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87 | |
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88 | std::vector<WeakPtr<DivisionController> > divisions_; |
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89 | Timer actionTimer_; //<! Regularly calls action(). |
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90 | |
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91 | }; |
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92 | } |
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93 | |
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94 | #endif /* _FleetController_H__ */ |
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