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source: code/branches/AI_HS15/src/orxonox/controllers/FleetController.h @ 10800

Last change on this file since 10800 was 10759, checked in by gania, 9 years ago

small fixes

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _FleetController_H__
30#define _FleetController_H__
31
32#include "controllers/Controller.h"
33#include "controllers/DivisionController.h"
34#include "controllers/LeaderController.h"
35#include "controllers/WingmanController.h"
36
37#include "OrxonoxPrereqs.h"
38#include "core/class/Super.h"
39#include "core/CoreIncludes.h"
40
41
42#include <vector>
43#include "util/Math.h"
44#include <climits>
45
46#include "tools/Timer.h"
47#include "tools/interfaces/Tickable.h"
48
49#include "worldentities/ControllableEntity.h"
50
51
52namespace orxonox
53{   
54
55    class _OrxonoxExport FleetController : public Controller, public Tickable
56    {
57        public:
58                      static const float ACTION_INTERVAL = 1.0f;
59
60          FleetController(Context* context);
61          virtual ~FleetController();
62
63          virtual void tick(float dt); //<! Carrying out the targets set in action().
64
65          virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
66
67          //gameGoal_ is to be set in XML
68          //DOMINATE is default, makes AI want to be the only team alive
69          //MOVE makes a fleet move to a set absolute position (set in variable goalPosition_)
70          //DESTROY makes a fleet destroy a target (set in variable goalTarget_)
71          //PROTECT makes a fleet protect a target (set in variable goalProtect_)
72          enum GameGoal {DOMINATE, MOVE, DESTROY, PROTECT};
73         
74         
75
76
77        protected:
78            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
79
80           
81            GameGoal gameGoal_;
82            Vector3* goalPosition_;
83            WeakPtr<Pawn> goalTarget_;
84            WeakPtr<Pawn> goalProtect_;
85
86        private:
87       
88            std::vector<WeakPtr<DivisionController> > divisions_;
89            Timer actionTimer_; //<! Regularly calls action().
90
91    };
92}
93
94#endif /* _FleetController_H__ */
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