[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "LeaderController.h" |
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| 30 | |
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| 31 | |
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| 32 | |
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| 33 | namespace orxonox |
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| 34 | { |
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| 35 | const float LeaderController::ACTION_INTERVAL = 1.0f; |
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| 36 | |
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| 37 | RegisterClass(LeaderController); |
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| 38 | |
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| 39 | LeaderController::LeaderController(Context* context) : SectionController(context) |
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| 40 | { |
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| 41 | RegisterObject(LeaderController); |
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| 42 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this))); |
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| 43 | } |
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| 44 | |
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| 45 | LeaderController::~LeaderController() |
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| 46 | { |
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| 47 | } |
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| 48 | |
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| 49 | void LeaderController::action() |
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| 50 | { |
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| 51 | |
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| 52 | } |
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[10682] | 53 | /* |
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| 54 | Wingmen and Leaders attack target_, which is a member variable of their classes. |
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| 55 | Wingmen's target_ is set to sectionTarget_, which is a member variable of SectionController class, unless |
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| 56 | Wingman covers Leader's rear. |
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| 57 | Leader's target_ must always equal sectionTarget_. |
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| 58 | if section has a target, its Leader shoots at it, but doesn't follow. |
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| 59 | Every section is a part of division. Division consisting of one Section is still a division. |
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| 60 | Division's leader's target_ must always equal divisionTarget_, which is a member variable of DivisionController. |
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| 61 | Division leader ONLY can follow target_ while in formation flight. |
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| 62 | If Division doesn't have a target, Division Leader stays in place, unless it has a waypoint. |
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| 63 | Division Leader's sectionTarget_ must equal divisionTarget_, |
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| 64 | but the other section, that is not a leading section, can attack any target that is near divisonTarget_ |
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[10678] | 65 | |
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[10682] | 66 | */ |
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[10678] | 67 | void LeaderController::tick(float dt) |
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| 68 | { |
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[10682] | 69 | if (!this->isActive()) |
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| 70 | return; |
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| 71 | |
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| 72 | //--------------------------Stay in division-------------------------- |
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| 73 | this->keepDivisionTick(); |
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| 74 | /*keepDivisionTick(){ |
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| 75 | if (this->divisionLeader_ && this->divisionLeader_->getControllableEntity() && desiredRelativePosition_){ |
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| 76 | Vector3 desiredAbsolutePosition = ((this->divisionLeader_->getControllableEntity()->getWorldPosition()) + |
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| 77 | (this->divisionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_))); |
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| 78 | this->moveToPosition (desiredAbsolutePosition); |
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| 79 | } |
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| 80 | } |
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| 81 | */ |
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| 82 | //If ordered to attack -> follow target and shoot |
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| 83 | if (this->bAttackOrder_) |
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| 84 | { |
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[10678] | 85 | |
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[10682] | 86 | } |
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| 87 | //If ordered to move -> move to a target Point |
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| 88 | else if (this->bMoveOrder_) |
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| 89 | { |
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| 90 | |
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| 91 | } |
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| 92 | else |
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| 93 | //No orders -> Don't move, but shoot at whatever is close, unless Boss is shooting at it. |
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| 94 | //(Section shoots same target, Boss's section shoots another target) |
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| 95 | { |
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| 96 | |
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| 97 | } |
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| 98 | |
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| 99 | |
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[10678] | 100 | SUPER(LeaderController, tick, dt); |
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| 101 | } |
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| 102 | //**********************************************NEW |
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[10681] | 103 | /* void LeaderController::defaultBehaviour(float maxrand) |
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[10678] | 104 | { |
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| 105 | |
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[10681] | 106 | }*/ |
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[10678] | 107 | |
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| 108 | } |
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