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source: code/branches/AI_HS15/src/orxonox/controllers/LeaderController.cc @ 10725

Last change on this file since 10725 was 10719, checked in by gania, 9 years ago

All compiling, WingmanControllers actually find LeaderControllers and connect to them, SectionControllers find DivisionControllers and connect. TODO write tick functions, helper functions to CommonController

File size: 1.7 KB
RevLine 
[10678]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "LeaderController.h"
[10718]30#include "core/CoreIncludes.h"
[10678]31
[10718]32#include "core/XMLPort.h"
33#include "core/command/ConsoleCommandIncludes.h"
[10678]34
[10718]35#include "worldentities/ControllableEntity.h"
36#include "worldentities/pawns/Pawn.h"
37
[10678]38namespace orxonox
39{
40
41    RegisterClass(LeaderController);
42
[10717]43
44    LeaderController::LeaderController(Context* context) : CommonController(context)
[10678]45    {
[10709]46
[10678]47        RegisterObject(LeaderController);
[10717]48
[10709]49        //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this)));
[10678]50    }
51
[10709]52
[10678]53    LeaderController::~LeaderController()
54    {
55    }
56
[10719]57   
[10678]58//**********************************************NEW
[10681]59   /* void LeaderController::defaultBehaviour(float maxrand)
[10678]60    { 
61       
[10681]62    }*/
[10678]63
64}
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