Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/AI_HS15/src/orxonox/controllers/WingmanController.cc @ 10930

Last change on this file since 10930 was 10832, checked in by gania, 9 years ago

minor bugfixes and code style improvement

File size: 4.9 KB
RevLine 
[10678]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "WingmanController.h"
30
31
32namespace orxonox
33{
34
35    RegisterClass(WingmanController);
[10729]36   
[10826]37    //CommonController contains all common functionality of AI Controllers
[10717]38    WingmanController::WingmanController(Context* context) : CommonController(context)
[10678]39    {
40        RegisterObject(WingmanController);
[10719]41        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this)));
[10725]42        this->myLeader_ = 0;
[10759]43        this->rank_ = Rank::WINGMAN;
[10678]44    }
45
46    WingmanController::~WingmanController()
47    {
[10725]48
[10678]49    }
[10826]50 
51    void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(WingmanController, XMLPort, xmlelement, mode);
[10678]54
[10826]55        //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
56    }
57   
58    //----in tick, move (or look) and shoot----
[10731]59    void WingmanController::tick(float dt)
60    {   
61        if (!this->isActive())
62            return;
[10805]63        if (this->bHasTargetPosition_)
[10761]64        {
[10805]65            this->moveToTargetPosition(dt);
[10761]66        }
[10805]67        else if (this->bLookAtTarget_)
[10761]68        {
[10805]69            this->lookAtTarget(dt);
[10761]70        }
[10805]71        if (bShooting_)
[10731]72        {
[10805]73            this->doFire();
74        }
[10731]75       
76        SUPER(WingmanController, tick, dt);
77    }
78   
[10826]79    //----action for hard calculations----
[10731]80    void WingmanController::action()
81    {
[10826]82        //----If no leader, find one----
[10731]83        if (!this->myLeader_)
84        {
85            CommonController* newLeader = findNewLeader();
86            this->myLeader_ = newLeader;
[10832]87           
[10731]88        }
[10826]89        //----If have leader, he will deal with logic----
[10731]90        else
91        {
[10832]92            this->action_ = this->myLeader_->getAction();
[10731]93        }
[10826]94
95
96        //----action was set to fight----
[10805]97        if (this->action_ == Action::FIGHT)
98        {
[10832]99            //----If no leader found, attack someone----
100            if (!this->hasTarget() && !this->myLeader_)
101            {
102                this->setClosestTarget(); 
103            }
104            if (this->hasTarget())
105            {
106                //----choose where to go----
107                this->maneuver();
108                //----fire if you can----
109                this->bShooting_ = this->canFire();               
110            }
[10805]111        }
[10826]112        //----action was set to fly, leader handles the logic----
[10805]113        else if (this->action_ == Action::FLY)
114        {
115
116        }
[10832]117        //----gani-TODO: implement protect----
[10805]118        else if (this->action_ == Action::PROTECT)
119        {
120
121        }
[10780]122         
[10731]123    }
124     
125   
126   
[10826]127    //----POST: closest leader that is ready to take a new wingman is returned----
[10717]128    CommonController* WingmanController::findNewLeader()
129    {
130
131        if (!this->getControllableEntity())
[10722]132            return 0;
[10717]133
[10826]134        //----vars for finding the closest leader----
[10722]135        CommonController* closestLeader = 0;
136        float minDistance =  std::numeric_limits<float>::infinity();
137
[10719]138        for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it)
[10717]139        {
[10826]140            //----0ptr or not a leader or dead?----
[10731]141            if (!it || 
[10759]142                (it->getRank() != Rank::SECTIONLEADER && it->getRank() != Rank::DIVISIONLEADER) || 
[10731]143                !(it->getControllableEntity()))
[10722]144                continue;
[10826]145           
146            //----same team?----
147            if ( !CommonController::sameTeam (this->getControllableEntity(), (it)->getControllableEntity()) )
[10717]148                continue;
[10826]149           
150            //----check distance----
151            float distance = CommonController::distance (it->getControllableEntity(), this->getControllableEntity());
[10722]152            if (distance < minDistance && !(it->hasWingman()))
153            {
154                closestLeader = *it;
155                minDistance = distance;
156            }
[10725]157           
[10717]158        }
[10722]159        if (closestLeader)
160        {
[10826]161            //----Racing conditions----
[10722]162            if (closestLeader->setWingman(this))
163                return closestLeader;
164        }
165        return 0;
[10717]166    }
[10722]167
[10719]168
169
[10678]170
171}
Note: See TracBrowser for help on using the repository browser.