1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "WingmanController.h" |
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30 | |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | |
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35 | RegisterClass(WingmanController); |
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36 | |
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37 | |
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38 | WingmanController::WingmanController(Context* context) : CommonController(context) |
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39 | { |
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40 | RegisterObject(WingmanController); |
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41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
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42 | this->myLeader_ = 0; |
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43 | this->rank_ = Rank::WINGMAN; |
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44 | |
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45 | } |
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46 | |
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47 | WingmanController::~WingmanController() |
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48 | { |
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49 | |
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50 | } |
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51 | // void WingmanController::chooseManeuver() |
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52 | // { |
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53 | // if (this->maneuverType_ == ManeuverType::NONE) |
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54 | // switch (this->maneuverType_ ) |
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55 | // { |
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56 | // case ManeuverType::NONE: |
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57 | // { |
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58 | |
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59 | // break; |
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60 | // } |
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61 | // case ManeuverType::NEUTRAL: |
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62 | // { |
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63 | |
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64 | // break; |
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65 | // } |
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66 | // case ManeuverType::OFFENSIVE: |
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67 | // { |
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68 | |
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69 | // break; |
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70 | // } |
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71 | // case ManeuverType::DEFENSIVE: |
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72 | // { |
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73 | |
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74 | // break; |
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75 | // } |
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76 | // } |
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77 | // if (!this->myWingman_) |
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78 | // return; |
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79 | // Vector3* targetRelativePositionOfWingman; |
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80 | // switch (this->formationMode_){ |
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81 | // case FormationMode::WALL: |
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82 | // { |
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83 | // targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); |
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84 | // break; |
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85 | // } |
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86 | // case FormationMode::FINGER4: |
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87 | // { |
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88 | // targetRelativePositionOfWingman = new Vector3 (-400, 0, -200); |
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89 | // break; |
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90 | // } |
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91 | // case FormationMode::VEE: |
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92 | // { |
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93 | // break; |
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94 | // } |
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95 | // case FormationMode::DIAMOND: |
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96 | // { |
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97 | // targetRelativePositionOfWingman = new Vector3 (400, -200, 0); |
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98 | // break; |
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99 | // } |
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100 | // } |
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101 | // Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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102 | |
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103 | // Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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104 | // (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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105 | |
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106 | // myWingman_->setTargetOrientation(orient); |
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107 | // myWingman_->setTargetPosition(targetAbsolutePositionOfWingman); |
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108 | |
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109 | // } |
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110 | |
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111 | void WingmanController::tick(float dt) |
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112 | { |
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113 | |
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114 | |
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115 | if (!this->isActive()) |
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116 | return; |
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117 | if (!this->target_) |
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118 | { |
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119 | //stay in formation |
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120 | } |
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121 | else |
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122 | { |
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123 | |
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124 | } |
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125 | if (this->bHasTargetPosition_) |
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126 | { |
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127 | this->moveToTargetPosition(); |
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128 | } |
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129 | |
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130 | if (this->bShooting_) |
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131 | doFire(); |
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132 | |
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133 | SUPER(WingmanController, tick, dt); |
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134 | } |
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135 | |
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136 | void WingmanController::action() |
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137 | { |
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138 | if (!this->myLeader_) |
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139 | { |
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140 | CommonController* newLeader = findNewLeader(); |
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141 | this->myLeader_ = newLeader; |
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142 | if (newLeader) |
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143 | orxout(internal_error) << "new Leader set" << endl; |
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144 | else |
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145 | { |
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146 | //orxout(internal_error) << "0 leader" << endl; |
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147 | |
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148 | } |
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149 | |
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150 | } |
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151 | else |
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152 | { |
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153 | |
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154 | } |
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155 | if (canFire()) |
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156 | this->bShooting_ = true; |
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157 | else |
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158 | this->bShooting_ = false; |
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159 | |
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160 | } |
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161 | |
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162 | |
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163 | |
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164 | |
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165 | CommonController* WingmanController::findNewLeader() |
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166 | { |
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167 | |
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168 | if (!this->getControllableEntity()) |
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169 | return 0; |
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170 | |
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171 | CommonController* closestLeader = 0; |
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172 | float minDistance = std::numeric_limits<float>::infinity(); |
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173 | |
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174 | for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it) |
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175 | { |
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176 | //0ptr? |
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177 | if (!it || |
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178 | (it->getRank() != Rank::SECTIONLEADER && it->getRank() != Rank::DIVISIONLEADER) || |
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179 | !(it->getControllableEntity())) |
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180 | continue; |
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181 | //same team? |
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182 | if (this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) |
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183 | continue; |
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184 | //is equal to this? |
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185 | if (it->getControllableEntity() == this->getControllableEntity()) |
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186 | continue; |
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187 | |
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188 | float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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189 | if (distance < minDistance && !(it->hasWingman())) |
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190 | { |
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191 | closestLeader = *it; |
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192 | minDistance = distance; |
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193 | } |
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194 | |
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195 | } |
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196 | if (closestLeader) |
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197 | { |
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198 | if (closestLeader->setWingman(this)) |
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199 | return closestLeader; |
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200 | } |
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201 | return 0; |
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202 | } |
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203 | |
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204 | void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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205 | { |
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206 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
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207 | |
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208 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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209 | } |
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210 | |
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211 | |
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212 | |
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213 | } |
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