1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * Dominik Solenicki |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "WingmanController.h" |
---|
30 | |
---|
31 | |
---|
32 | namespace orxonox |
---|
33 | { |
---|
34 | |
---|
35 | RegisterClass(WingmanController); |
---|
36 | |
---|
37 | WingmanController::WingmanController(Context* context) : Controller(context) |
---|
38 | { |
---|
39 | RegisterObject(WingmanController); |
---|
40 | //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
---|
41 | } |
---|
42 | |
---|
43 | WingmanController::~WingmanController() |
---|
44 | { |
---|
45 | } |
---|
46 | |
---|
47 | /* void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
48 | { |
---|
49 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
---|
50 | |
---|
51 | XMLPortParam(WingmanController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f); |
---|
52 | XMLPortObject(WingmanController, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); |
---|
53 | }*/ |
---|
54 | void WingmanController::action() |
---|
55 | { |
---|
56 | //this->target_ = this->sectionTarget_; |
---|
57 | } |
---|
58 | |
---|
59 | void WingmanController::tick(float dt) |
---|
60 | {/* |
---|
61 | if (!this->isActive()) |
---|
62 | return; |
---|
63 | //--------------------------Stay in formation-------------------------- |
---|
64 | if (bFollowLeader_) |
---|
65 | { |
---|
66 | this->keepSectionTick();*/ |
---|
67 | /*keepSectionTick(){ |
---|
68 | if (this->sectionLeader_ && this->sectionLeader_->getControllableEntity() && desiredRelativePosition_){ |
---|
69 | Vector3 desiredAbsolutePosition = ((this->sectionLeader_->getControllableEntity()->getWorldPosition()) + |
---|
70 | (this->sectionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_))); |
---|
71 | this->moveToPosition (desiredAbsolutePosition); |
---|
72 | } |
---|
73 | } |
---|
74 | */ |
---|
75 | /* |
---|
76 | //--------------------------Attack same target as the Leader-------------------------- |
---|
77 | |
---|
78 | if (this->target_) |
---|
79 | { |
---|
80 | this->aimAtTarget(); |
---|
81 | this->doFire(); |
---|
82 | } |
---|
83 | }*/ |
---|
84 | //orxout(internal_error) << "I am " << this << endl; |
---|
85 | |
---|
86 | SUPER(WingmanController, tick, dt); |
---|
87 | } |
---|
88 | //**********************************************NEW |
---|
89 | /*void WingmanController::defaultBehaviour(float maxrand) |
---|
90 | { |
---|
91 | |
---|
92 | }*/ |
---|
93 | |
---|
94 | } |
---|