1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * Dominik Solenicki |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "WingmanController.h" |
---|
30 | |
---|
31 | |
---|
32 | namespace orxonox |
---|
33 | { |
---|
34 | |
---|
35 | RegisterClass(WingmanController); |
---|
36 | |
---|
37 | |
---|
38 | WingmanController::WingmanController(Context* context) : CommonController(context) |
---|
39 | { |
---|
40 | RegisterObject(WingmanController); |
---|
41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
---|
42 | this->myLeader_ = 0; |
---|
43 | this->rank_ = Rank::WINGMAN; |
---|
44 | |
---|
45 | } |
---|
46 | |
---|
47 | WingmanController::~WingmanController() |
---|
48 | { |
---|
49 | |
---|
50 | } |
---|
51 | // void WingmanController::chooseManeuver() |
---|
52 | // { |
---|
53 | // if (this->maneuverType_ == ManeuverType::NONE) |
---|
54 | // switch (this->maneuverType_ ) |
---|
55 | // { |
---|
56 | // case ManeuverType::NONE: |
---|
57 | // { |
---|
58 | |
---|
59 | // break; |
---|
60 | // } |
---|
61 | // case ManeuverType::NEUTRAL: |
---|
62 | // { |
---|
63 | |
---|
64 | // break; |
---|
65 | // } |
---|
66 | // case ManeuverType::OFFENSIVE: |
---|
67 | // { |
---|
68 | |
---|
69 | // break; |
---|
70 | // } |
---|
71 | // case ManeuverType::DEFENSIVE: |
---|
72 | // { |
---|
73 | |
---|
74 | // break; |
---|
75 | // } |
---|
76 | // } |
---|
77 | // if (!this->myWingman_) |
---|
78 | // return; |
---|
79 | // Vector3* targetRelativePositionOfWingman; |
---|
80 | // switch (this->formationMode_){ |
---|
81 | // case FormationMode::WALL: |
---|
82 | // { |
---|
83 | // targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); |
---|
84 | // break; |
---|
85 | // } |
---|
86 | // case FormationMode::FINGER4: |
---|
87 | // { |
---|
88 | // targetRelativePositionOfWingman = new Vector3 (-400, 0, -200); |
---|
89 | // break; |
---|
90 | // } |
---|
91 | // case FormationMode::VEE: |
---|
92 | // { |
---|
93 | // break; |
---|
94 | // } |
---|
95 | // case FormationMode::DIAMOND: |
---|
96 | // { |
---|
97 | // targetRelativePositionOfWingman = new Vector3 (400, -200, 0); |
---|
98 | // break; |
---|
99 | // } |
---|
100 | // } |
---|
101 | // Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
---|
102 | |
---|
103 | // Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
---|
104 | // (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
---|
105 | |
---|
106 | // myWingman_->setTargetOrientation(orient); |
---|
107 | // myWingman_->setTargetPosition(targetAbsolutePositionOfWingman); |
---|
108 | |
---|
109 | // } |
---|
110 | |
---|
111 | void WingmanController::tick(float dt) |
---|
112 | { |
---|
113 | |
---|
114 | |
---|
115 | if (!this->isActive()) |
---|
116 | return; |
---|
117 | if (!this->target_) |
---|
118 | { |
---|
119 | //stay in formation |
---|
120 | } |
---|
121 | else |
---|
122 | { |
---|
123 | |
---|
124 | } |
---|
125 | if (this->bHasTargetPosition_) |
---|
126 | { |
---|
127 | this->moveToTargetPosition(dt); |
---|
128 | } |
---|
129 | |
---|
130 | if (this->bShooting_) |
---|
131 | doFire(); |
---|
132 | |
---|
133 | SUPER(WingmanController, tick, dt); |
---|
134 | } |
---|
135 | |
---|
136 | void WingmanController::action() |
---|
137 | { |
---|
138 | if (!this->myLeader_) |
---|
139 | { |
---|
140 | CommonController* newLeader = findNewLeader(); |
---|
141 | this->myLeader_ = newLeader; |
---|
142 | if (newLeader) |
---|
143 | orxout(internal_error) << "new Leader set" << endl; |
---|
144 | else |
---|
145 | { |
---|
146 | //orxout(internal_error) << "0 leader" << endl; |
---|
147 | |
---|
148 | } |
---|
149 | |
---|
150 | } |
---|
151 | else |
---|
152 | { |
---|
153 | |
---|
154 | } |
---|
155 | if (canFire()) |
---|
156 | this->bShooting_ = true; |
---|
157 | else |
---|
158 | this->bShooting_ = false; |
---|
159 | |
---|
160 | } |
---|
161 | |
---|
162 | |
---|
163 | |
---|
164 | |
---|
165 | CommonController* WingmanController::findNewLeader() |
---|
166 | { |
---|
167 | |
---|
168 | if (!this->getControllableEntity()) |
---|
169 | return 0; |
---|
170 | |
---|
171 | CommonController* closestLeader = 0; |
---|
172 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
173 | |
---|
174 | for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it) |
---|
175 | { |
---|
176 | //0ptr? |
---|
177 | if (!it || |
---|
178 | (it->getRank() != Rank::SECTIONLEADER && it->getRank() != Rank::DIVISIONLEADER) || |
---|
179 | !(it->getControllableEntity())) |
---|
180 | continue; |
---|
181 | //same team? |
---|
182 | if (this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) |
---|
183 | continue; |
---|
184 | //is equal to this? |
---|
185 | if (it->getControllableEntity() == this->getControllableEntity()) |
---|
186 | continue; |
---|
187 | |
---|
188 | float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); |
---|
189 | if (distance < minDistance && !(it->hasWingman())) |
---|
190 | { |
---|
191 | closestLeader = *it; |
---|
192 | minDistance = distance; |
---|
193 | } |
---|
194 | |
---|
195 | } |
---|
196 | if (closestLeader) |
---|
197 | { |
---|
198 | if (closestLeader->setWingman(this)) |
---|
199 | return closestLeader; |
---|
200 | } |
---|
201 | return 0; |
---|
202 | } |
---|
203 | |
---|
204 | void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
205 | { |
---|
206 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
---|
207 | |
---|
208 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
---|
209 | } |
---|
210 | |
---|
211 | |
---|
212 | |
---|
213 | } |
---|