1 | <LevelInfo |
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2 | name = "AsteroidFarming" |
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3 | description = "Testing the Asteroid Mining Project, PPS HS 17" |
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4 | tags = "test, showcase" |
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5 | screenshot = "AsteroidFarming.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDPickupTemplate.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <?lua |
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15 | include("templates/spaceshipAssff.oxt") |
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16 | include("templates/spaceshipPirate.oxt") |
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17 | include("templates/pickupRepresentationTemplates.oxt") |
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18 | ?> |
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19 | |
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20 | |
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21 | <WorldAmbientSound source="Asteroid_rocks.ogg" looping="true" playOnLoad="true" /> |
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22 | |
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23 | |
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24 | <Level> |
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25 | <templates> |
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26 | <Template link=lodtemplate_default /> |
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27 | </templates> |
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28 | |
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29 | <?lua include("includes/notifications.oxi") ?> |
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30 | |
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31 | <Scene |
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32 | ambientlight = "0.8, 0.8, 0.8" |
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33 | skybox = "Orxonox/Starbox" |
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34 | hasPhysics = true |
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35 | > |
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36 | |
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37 | |
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38 | <?lua |
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39 | include("includes/pickups.oxi") |
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40 | ?> |
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41 | |
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42 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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43 | |
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44 | <SpawnPoint team=0 position="0,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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45 | |
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46 | |
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47 | <!-- Asteroid Display: --> |
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48 | <Model position="0, 0,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast1.mesh" /> |
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49 | <Model position="0, 20,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast2.mesh" /> |
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50 | <Model position="0, 40,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast3.mesh" /> |
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51 | <Model position="0, 60,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast4.mesh" /> |
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52 | <Model position="0,-20,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast5.mesh" /> |
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53 | <Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
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54 | <Model position="0,-60,40" yaw="90" pitch="-90" roll="0" scale="5" mesh="asteroid_ice.mesh" /> |
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55 | <Model position="0,-80,40" yaw="90" pitch="-90" roll="0" scale="5" mesh="asteroid_UV.mesh" /> |
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56 | |
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57 | <!-- Display some pickup, 'Meta' --> |
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58 | <PickupSpawner pickup=usemetapickup position="-25,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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59 | <PickupSpawner pickup=dropmetapickup position="0,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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60 | <PickupSpawner pickup=destroymetapickup position="25,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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61 | <PickupSpawner pickup=destroycarriermetapickup position="50,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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62 | |
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63 | <!-- Drone pickup --> |
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64 | <PickupSpawner pickup=dronepickup position="-25,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> |
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65 | |
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66 | |
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67 | <!-- @Objects: 4 boxes (uncontrolled pawns) Trying to understand the pickup generation--> |
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68 | <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" > |
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69 | <events> |
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70 | <visibility> |
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71 | <EventListener event="flying4" /> |
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72 | </visibility> |
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73 | </events> |
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74 | <attached> |
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75 | <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> |
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76 | </attached> |
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77 | <collisionShapes> |
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78 | <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> |
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79 | </collisionShapes> |
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80 | |
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81 | </Pawn> |
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82 | |
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83 | <!----Just a box with different mesh--> |
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84 | <Pawn team=1 health=50 position="0,1000,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Globi Asteroid" > |
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85 | <events> |
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86 | <visibility> |
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87 | <EventListener event="flying4" /> |
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88 | |
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89 | </visibility> |
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90 | </events> |
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91 | <attached> |
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92 | <Model position="0,0,0" mesh="ast4.mesh" scale3D="3,3,3" /> |
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93 | </attached> |
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94 | <collisionShapes> |
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95 | <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> |
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96 | </collisionShapes> |
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97 | </Pawn> |
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98 | |
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99 | |
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100 | <!-- AsteroidMinable --> |
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101 | <AsteroidMinable size=15 position="0,-500,0" /> |
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102 | <AsteroidMinable size=5 position="100,-500,100" /> |
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103 | <AsteroidMinable size=50 position="500,-500, 500" /> |
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104 | <AsteroidMinable size=30 position="-100, -500, -100" velocity= "0, -30, 0"/> |
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105 | |
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106 | <!-- SpicedAsteroidField --> |
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107 | <SpicedAsteroidField count=30 mDensity= 0.5 maxSize=40 minSize=1 position="5000, 0, 0" radius=1000 velocity="0,0,0"/> |
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108 | |
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109 | |
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110 | <!-- Asteroid Belt with a planet --> |
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111 | |
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112 | <SpicedAsteroidBelt position="-15000,0,0" mDensity=0.3 segments=50 minSize=1 maxSize=50 radius0=7190 radius1 = 7800 count=250 tiltBy=0.5 tiltAt=0/> |
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113 | <Planet |
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114 | position="-15000,0,0" |
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115 | scale="5000" |
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116 | collisionType="dynamic" |
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117 | linearDamping="0.8" |
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118 | angularDamping="0" |
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119 | mass="10000000" |
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120 | pitch="0" |
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121 | mesh="planets/muunilinst.mesh" |
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122 | atmosphere="atmosphere1" |
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123 | rotationaxis="1,0,0" |
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124 | rotationrate="1.0" |
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125 | atmospheresize="80.0f" |
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126 | imagesize="1024.0f" |
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127 | collisiondamage = 2 |
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128 | enablecollisiondamage = true |
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129 | > |
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130 | <attached> |
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131 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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132 | </attached> |
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133 | <collisionShapes> |
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134 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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135 | </collisionShapes> |
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136 | </Planet> |
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137 | |
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138 | |
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139 | |
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140 | |
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141 | </Scene> |
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142 | </Level> |
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