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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Simon Miescher |
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26 | * |
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27 | */ |
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28 | |
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29 | /* |
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30 | * |
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31 | * |
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32 | * An asteroid which can be destroyed. Some smaller asteroids are created and a pickup |
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33 | * spawns. |
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34 | * |
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35 | * |
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36 | * |
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37 | |
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38 | */ |
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39 | |
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40 | |
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41 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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42 | #include "../../orxonox/worldentities/WorldEntity.h" |
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43 | |
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44 | #include "AsteroidMinable.h" |
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45 | |
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46 | #include <algorithm> |
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47 | |
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48 | #include "core/CoreIncludes.h" |
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49 | #include "core/GameMode.h" |
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50 | #include "core/XMLPort.h" |
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51 | #include "core/EventIncludes.h" |
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52 | #include "network/NetworkFunction.h" |
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53 | |
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54 | // #include "infos/PlayerInfo.h" |
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55 | // #include "controllers/Controller.h" |
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56 | // #include "gametypes/Gametype.h" |
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57 | // #include "graphics/ParticleSpawner.h" |
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58 | // #include "worldentities/ExplosionChunk.h" |
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59 | // #include "worldentities/ExplosionPart.h" |
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60 | |
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61 | // #include "core/object/ObjectListIterator.h" |
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62 | // #include "controllers/FormationController.h" |
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63 | |
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64 | #include "../pickup/items/HealthPickup.h" |
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65 | #include "../pickup/PickupSpawner.h" |
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66 | #include "../pickup/Pickup.h" |
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67 | #include "../objects/collisionshapes/SphereCollisionShape.h" |
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68 | #include "../../orxonox/graphics/Model.h" |
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69 | |
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70 | |
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71 | /*Veraenderungstagebuch |
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72 | - Dynamische Definition von Argumenten funktioniert nicht |
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73 | - Death-Methode -> Absturz |
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74 | |
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75 | |
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76 | |
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77 | |
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78 | */ |
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79 | |
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80 | |
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81 | |
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82 | namespace orxonox |
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83 | { |
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84 | RegisterClass(AsteroidMinable); |
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85 | |
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86 | AsteroidMinable::AsteroidMinable(Context* context) : Pawn(context) |
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87 | { |
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88 | RegisterObject(AsteroidMinable); |
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89 | this->setRadarObjectColour(ColourValue(1.0f, 1.0f, 0.0f, 1.0f)); |
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90 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
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91 | |
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92 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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93 | |
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94 | this->generateSmaller = true; |
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95 | //this->size = this->getSize(); // Value doesn-t get accepted. Weird. |
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96 | this->size = 5; |
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97 | this->context = context; |
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98 | |
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99 | |
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100 | Model* hull = new Model(this->context); |
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101 | // random one of the 6 shapes |
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102 | //char meshThingy[] = ""; |
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103 | //sprintf(meshThingy, "ast%f.mesh", round(rand()*5)+1); |
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104 | // sprintf(str, "Value of Pi = %f", M_PI); |
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105 | char meshThingy[] = "ast5.mesh"; |
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106 | |
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107 | |
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108 | hull->setMeshSource(meshThingy); |
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109 | hull->setScale(size); |
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110 | this->attach(hull); |
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111 | //hull->setPosition(this->getPosition()); |
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112 | |
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113 | SphereCollisionShape* cs = new SphereCollisionShape(this->context); |
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114 | cs->setRadius(size*2); //OFFEN: Feinabstimmung der Radien |
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115 | this->attachCollisionShape(cs); |
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116 | |
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117 | |
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118 | |
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119 | // <Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
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120 | /* |
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121 | Model* slotModel = nullptr; |
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122 | |
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123 | for (int i = 0; i < numWeaponSlots; ++i) |
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124 | { |
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125 | slotPosition = weaponSlots.at(i)->getPosition(); |
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126 | slotOrientation = weaponSlots.at(i)->getOrientation(); |
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127 | slotModel = new Model(this->getContext()); |
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128 | slotModel->setMeshSource("Coordinates.mesh"); |
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129 | slotModel->setScale(3.0f); |
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130 | slotModel->setOrientation(slotOrientation); |
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131 | slotModel->setPosition(slotPosition); |
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132 | |
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133 | this->attach(slotModel); |
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134 | debugWeaponSlotModels_.push_back(slotModel); |
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135 | } |
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136 | } |
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137 | else |
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138 | { |
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139 | // delete all debug models |
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140 | for(Model* model : debugWeaponSlotModels_) |
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141 | { |
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142 | model->destroy(); |
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143 | } |
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144 | debugWeaponSlotModels_.clear(); |
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145 | } |
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146 | */ |
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147 | |
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148 | |
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149 | |
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150 | |
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151 | } |
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152 | |
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153 | AsteroidMinable::~AsteroidMinable() |
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154 | { |
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155 | |
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156 | } |
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157 | |
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158 | void AsteroidMinable::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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159 | { |
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160 | SUPER(AsteroidMinable, XMLPort, xmlelement, mode); |
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161 | // XMLPortParam(PickupSpawner, "pickup", setPickupTemplateName, getPickupTemplateName, xmlelement, mode); |
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162 | XMLPortParam(AsteroidMinable, "size", setSize, getSize, xmlelement, mode); |
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163 | |
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164 | } |
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165 | |
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166 | void AsteroidMinable::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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167 | { |
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168 | SUPER(AsteroidMinable, XMLEventPort, xmlelement, mode); |
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169 | |
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170 | //XMLPortEventState(AsteroidMinable, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
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171 | } |
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172 | |
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173 | void AsteroidMinable::registerVariables() |
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174 | { |
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175 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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176 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
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177 | registerVariable(this->health_, VariableDirection::ToClient); |
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178 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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179 | } |
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180 | |
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181 | void AsteroidMinable::tick(float dt) |
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182 | { |
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183 | SUPER(Pawn, tick, dt); |
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184 | if(this->health_ <=0){ |
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185 | this->death(); |
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186 | } |
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187 | |
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188 | } |
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189 | |
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190 | void AsteroidMinable::setSize(float s){ |
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191 | this->size = s; |
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192 | this->health_ = 200*s; |
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193 | } |
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194 | |
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195 | float AsteroidMinable::getSize(){ |
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196 | return this->size; |
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197 | } |
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198 | |
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199 | void AsteroidMinable::death() //ueberschreiben |
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200 | { |
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201 | |
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202 | // pawn -> addExplosionPart |
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203 | // this.goWithStyle() |
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204 | |
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205 | // Spawn Pickup |
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206 | HealthPickup* hP = new HealthPickup(context); |
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207 | //OFFEN: Add custom pickup 'resources' |
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208 | PickupSpawner* thingy = new PickupSpawner(context); |
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209 | thingy->setPosition(this->getPosition()); |
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210 | thingy->createDroppedPickup(context, hP, nullptr, 10); |
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211 | |
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212 | // /*static*/ PickupSpawner* PickupSpawner::createDroppedPickup(Context* context, Pickupable* pickup, PickupCarrier* carrier, float triggerDistance) |
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213 | |
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214 | |
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215 | |
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216 | if(this->generateSmaller){ |
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217 | this->spawnChildren(); |
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218 | } |
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219 | |
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220 | // OFFEN: Sauber kapputten |
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221 | // just copied other stuff: |
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222 | this->setHealth(1); |
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223 | this->bAlive_ = false; |
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224 | this->destroyLater(); |
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225 | this->setDestroyWhenPlayerLeft(false); |
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226 | |
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227 | // if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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228 | // { |
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229 | // // Set bAlive_ to false and wait for destroyLater() to do the destruction |
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230 | // this->bAlive_ = false; |
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231 | // this->destroyLater(); |
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232 | |
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233 | // this->setDestroyWhenPlayerLeft(false); |
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234 | |
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235 | // } |
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236 | } |
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237 | |
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238 | |
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239 | void AsteroidMinable::spawnChildren(){ |
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240 | // Spawn smaller Children |
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241 | int massRem = this->size-1; //some mass is lost |
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242 | int num = round((massRem-1)*rand())+1; // random number of children, at least one |
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243 | massRem = massRem-num; |
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244 | int extra = 0; |
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245 | for(int fisch=num; fisch>=1; fisch++){ |
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246 | // to distribute remaining mass |
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247 | if(fisch==1){ |
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248 | extra = massRem; |
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249 | }else{ |
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250 | extra = round(massRem*rand()); |
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251 | massRem = massRem-extra; |
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252 | } |
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253 | //Spawn this child |
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254 | AsteroidMinable* child = new AsteroidMinable(context); |
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255 | child->setSize(extra + 1); |
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256 | |
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257 | //OFFEN:Kollision der Kinder verhindern |
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258 | //Relativ zu Elternteil automatisch? |
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259 | //Typ position:rand()*Vektoriwas? |
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260 | // pawn->getWorldPosition() + Vector3(30,0,-30); |
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261 | child->setPosition(this->getPosition() + Vector3(num*5, 0, 0)); |
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262 | } |
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263 | } |
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264 | |
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265 | |
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266 | |
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267 | |
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268 | } |
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269 | |
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270 | |
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271 | |
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272 | |
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273 | |
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274 | /* |
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275 | void DronePickup::changedUsed(void) |
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276 | { |
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277 | SUPER(DronePickup, changedUsed); |
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278 | |
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279 | // If the pickup has transited to used. |
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280 | if(this->isUsed()) |
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281 | { |
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282 | |
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283 | Pawn* pawn = this->carrierToPawnHelper(); |
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284 | if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
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285 | this->Pickupable::destroy(); |
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286 | |
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287 | //Attach to pawn |
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288 | Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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289 | drone->addTemplate(this->getDroneTemplate()); |
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290 | |
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291 | Controller* controller = drone->getController(); |
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292 | DroneController* droneController = orxonox_cast<DroneController*>(controller); |
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293 | if(droneController != nullptr) |
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294 | { |
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295 | droneController->setOwner(pawn); |
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296 | } |
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297 | |
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298 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
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299 | drone->setPosition(spawnPosition); |
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300 | |
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301 | // The pickup has been used up. |
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302 | this->setUsed(false); |
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303 | } |
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304 | else |
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305 | { |
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306 | // If either the pickup can only be used once or it is continuous and used up, it is destroyed upon setting it to unused. |
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307 | if(this->isOnce() || (this->isContinuous() )) |
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308 | { |
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309 | this->Pickupable::destroy(); |
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310 | } |
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311 | } |
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312 | } |
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