[11547] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[11664] | 29 | |
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| 30 | /** |
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| 31 | |
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[11667] | 32 | @file |
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| 33 | @author remartin |
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| 34 | @brief An asteroid which can be destroyed. Some smaller asteroids are created and a pickup spawns. |
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[11664] | 35 | |
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[11667] | 36 | HANDBUCH: |
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| 37 | o Die Collision Shape kann nur im Konstruktor hinzugefügt werden. Die XML-Argumente werden aber erst nach dem Konstruktor gesetzt. |
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| 38 | Darum wird hier beim ersten Aufruf der tick()-Methode via putStuff() ein komplett neuer Asteroid generiert und der alte zerstört. |
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| 39 | o im Level-File includes/pickups.oxi importieren. |
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| 40 | |
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| 41 | OFFEN/Weiterentwicklung: |
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| 42 | o @TODO Add resource pickups. |
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| 43 | --> data_extern/images/effects: PNG's für die Pickups |
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| 44 | --> https://www.orxonox.net/jenkins/view/Management/job/orxonox_doxygen_trunk/javadoc/group___pickup.html |
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| 45 | |
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| 46 | o Density doesn't add up to 1... |
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| 47 | o Does collision damage work properly |
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| 48 | o Add sound effect (crunching etc. ) (No sound in space...) |
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| 49 | o Explosion parts |
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| 50 | |
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| 51 | ANDERORTS VERÄNDERTE SACHEN: |
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| 52 | Pickup-Zeug: |
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| 53 | o Pickup.h: createSpawner() neu public statt private |
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| 54 | o PickupSpawner.h: Zugriffsrechte setPickupTemplateName() und setMaxSpawnedItems() |
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| 55 | o PickupSpawner.h: In Tick() zwei Testbedingungen eingefügt. |
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| 56 | o Pawn.h: Attribut acceptsPickups_ inklusive get/set. |
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| 57 | |
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| 58 | ERLEGTE FEHLER: |
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| 59 | o Grössenabhängige Collision Shape -> putStuff-Methode, Werte noch nicht durchgesickert. |
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| 60 | o setHealth: maxHealth() des pawns setzen! |
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| 61 | o Asteroiden fressen Pickups: Argument in Pawn, Test darauf in Tick() von PickupSpawner. |
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| 62 | o i++ einfach ganz verhindern, ++i stattdessen. |
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| 63 | o Velocity didn-t get passed properly through the 2nd constructor. Used get/set instead. |
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| 64 | o Rand() geht bis zu riesigen Nummern! rnd() ist zwischen 0 und 1 |
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| 65 | |
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| 66 | NOTIZEN: |
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| 67 | o SUPER |
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| 68 | o Warnungsverhinderung anderswo: (void)pickedUp; // To avoid compiler warning. |
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| 69 | o friend class Pickupable; |
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| 70 | |
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[11664] | 71 | */ |
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| 72 | |
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[11547] | 73 | #ifndef _AsteroidMinable_H__ |
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| 74 | #define _AsteroidMinable_H__ |
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| 75 | |
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| 76 | #include "OrxonoxPrereqs.h" |
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| 77 | |
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| 78 | #include <string> |
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| 79 | #include <vector> |
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| 80 | #include "interfaces/PickupCarrier.h" |
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| 81 | #include "interfaces/RadarViewable.h" |
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| 82 | #include "worldentities/ControllableEntity.h" |
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| 83 | #include "worldentities/ExplosionPart.h" |
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| 84 | |
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| 85 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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| 86 | |
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[11667] | 87 | namespace orxonox{ |
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[11547] | 88 | |
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| 89 | |
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[11640] | 90 | class _OrxonoxExport AsteroidMinable : public Pawn{ |
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[11547] | 91 | |
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| 92 | public: |
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[11667] | 93 | // @brief This constructor is for XML access only! |
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| 94 | AsteroidMinable(Context* context); |
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| 95 | // @brief Call this Constructor from other C-files. |
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| 96 | AsteroidMinable(Context* c, float size, Vector3 position, bool dS); |
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[11586] | 97 | |
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[11547] | 98 | virtual ~AsteroidMinable(); |
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| 99 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 100 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 101 | virtual void tick(float dt) override; |
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| 102 | |
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[11667] | 103 | // @brief overloading that to prevent asteroids from taking damage from each other (domino effect etc. ) |
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[11581] | 104 | virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); |
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| 105 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); |
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| 106 | |
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[11640] | 107 | inline void setSize(int s){this->size = s;} |
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| 108 | inline int getSize(){return this->size;} |
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[11581] | 109 | |
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[11640] | 110 | inline void toggleShattering(bool b){this->generateSmaller = b;} |
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[11664] | 111 | inline bool doesShatter(){return this->generateSmaller;} |
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| 112 | |
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[11640] | 113 | inline void toggleDropStuff(bool b){this->dropStuff = b;} |
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[11664] | 114 | inline bool doesDropStuff(){return this->dropStuff;} |
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[11581] | 115 | |
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[11640] | 116 | protected: |
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[11547] | 117 | |
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[11640] | 118 | Context* context; |
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[11581] | 119 | |
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[11667] | 120 | int size; //!< Implies health and type of dropped pickups |
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| 121 | bool generateSmaller; //!< Whether this asteroid leaves fragments |
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| 122 | bool dropStuff; //!< Whether this asteroid yields valuable stuff |
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[11664] | 123 | |
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[11667] | 124 | // @brief Überschreibt die Methode in Pawn |
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[11551] | 125 | virtual void death(); |
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[11547] | 126 | |
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[11667] | 127 | private: |
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[11551] | 128 | |
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[11667] | 129 | bool initialised; //!< Used in relation to the constructor detour described above |
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[11551] | 130 | |
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[11547] | 131 | void registerVariables(); |
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[11667] | 132 | |
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| 133 | // @brief Helper method. |
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[11640] | 134 | virtual void putStuff(); |
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[11547] | 135 | |
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[11667] | 136 | // @brief If the option generateSmaller is enabled, individual fragments are added with this method. |
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| 137 | virtual void spawnChildren(); |
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| 138 | |
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[11640] | 139 | // @brief Just for testing. Don-t work anyways. |
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| 140 | void printArrayString(float thingy[]); |
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| 141 | // @brief Just for testing. Don-t work anyways. |
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[11667] | 142 | void printArrayString(int thingy[]); |
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[11547] | 143 | |
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| 144 | }; // tolua_export |
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| 145 | } // tolua_export |
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| 146 | |
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| 147 | #endif /* _AsteroidMinable_H__ */ |
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