1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _AsteroidMinable_H__ |
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30 | #define _AsteroidMinable_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include <vector> |
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36 | #include "interfaces/PickupCarrier.h" |
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37 | #include "interfaces/RadarViewable.h" |
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38 | #include "worldentities/ControllableEntity.h" |
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39 | #include "worldentities/ExplosionPart.h" |
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40 | |
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41 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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42 | |
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43 | namespace orxonox // tolua_export |
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44 | { |
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45 | |
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46 | |
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47 | // tolua_export |
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48 | class _OrxonoxExport AsteroidMinable : public Pawn |
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49 | { // tolua_export |
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50 | |
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51 | public: |
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52 | AsteroidMinable(Context* context);// This constructor is for XML access only! |
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53 | AsteroidMinable(Context* c, float size, Vector3 position);// Call this Constructor from other C-files. |
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54 | |
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55 | virtual ~AsteroidMinable(); |
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56 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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57 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; |
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58 | virtual void tick(float dt) override; |
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59 | |
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60 | // Overwrite to prevet 'self-collision' of generated stuff |
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61 | virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); |
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62 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f); |
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63 | |
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64 | |
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65 | |
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66 | virtual void setSize(float f); |
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67 | virtual float getSize(); |
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68 | |
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69 | virtual void toggleShattering(bool b); |
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70 | |
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71 | |
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72 | |
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73 | |
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74 | |
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75 | protected: |
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76 | // Da neue Argumente reinstellen |
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77 | //float asteroidVersion; // Bodenstrich-Konvention?, |
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78 | // Wert zwischen 1 und 6 (Spezialdinger?), die Mesh-Form |
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79 | float size; |
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80 | bool generateSmaller; |
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81 | bool initialised; |
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82 | |
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83 | Context* context; |
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84 | |
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85 | virtual void death(); |
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86 | virtual void putStuff(); |
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87 | |
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88 | |
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89 | |
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90 | private: |
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91 | void registerVariables(); |
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92 | virtual void spawnChildren(); |
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93 | |
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94 | |
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95 | |
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96 | }; // tolua_export |
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97 | } // tolua_export |
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98 | |
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99 | #endif /* _AsteroidMinable_H__ */ |
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