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source: code/branches/Asteroid_HS17/data/levels/Asteroids.oxw @ 11561

Last change on this file since 11561 was 11555, checked in by vyang, 7 years ago

Level file: korrekte Kameraposition, Raumschiff bewegt sich nicht, schiesst aber → wird AsteroidsShip ueberhaupt geladen? AsteroidsShip: neue Steuerung (vgl Jump, Rotation muss noch angepasst werden)

File size: 1.6 KB
Line 
1<LevelInfo
2 name = "Asteroids"
3 description = "Try to prevent asteroids from colliding into your spaceshuttle. Be prepared to dodge all asteroids or destroy them."
4 tags = "minigame"
5 screenshot = "emptylevel.png"
6/>
7
8
9<!--wird immer gebraucht-->
10<?lua
11  include("stats.oxo")
12  include("templates/lodInformation.oxt")
13?>
14
15
16<?lua
17  include("templates/spaceshipAsteroids.oxt")
18?>
19
20<!--Templates schreiben oder von spaceship kopieren-->
21
22<Level
23  plugin = asteroids
24  gametype = Asteroids
25>
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31    <!-- ambientlight = "0.8, 0.8, 0.8"
32    skybox       = "Orxonox/Starbox"
33    WorldRange lieber im src einschraenken-->
34  <Scene
35    ambientlight = "0.8, 0.7, 0.4"
36    skybox     = "Orxonox/skyBoxBasic"
37    negativeWorldRange = "-100000, -100000, -100000"
38    positiveWorldRange = " 100000,  100000,  100000"
39  >
40 
41  <WorldAmbientSound
42    source="Earth.ogg"
43    looping="true"
44    playOnLoad="true"
45  />
46
47    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
48    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
49
50    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=AsteroidsShip pawndesign=spaceshipasteroids/>
51
52    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
53
54    <AsteroidsCenterPoint name=asteroidscenter />
55
56    <Model mesh="axes.mesh" scale=10 position="0,0,-100" />
57   
58   
59  </Scene>
60</Level>
61
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