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source: code/branches/Asteroid_HS17/data/levels/old/presentationPhysics.oxw @ 11671

Last change on this file since 11671 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1<?lua
2  include("HUDTemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceshipAssff.oxt")
5  math.randomseed(344)
6?>
7
8<Level
9 name         = "Physics"
10 description  = "Just a few tests"
11>
12  <Scene
13   ambientlight = "0.8, 0.8, 0.8"
14   skybox       = "Orxonox/skyBoxBasic"
15   gravity      = "0, -10, 0"
16  >
17    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
18
19    <StaticEntity
20     position        = "0,0,0"
21     name            = "floor"
22     collisionType   = "static"
23     friction        = 1
24    >
25      <attached>
26        <Model position="0,0,0" scale=100 mesh="plane.mesh" />
27        <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" />
28      </attached>
29      <collisionShapes>
30        <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 />
31      </collisionShapes>
32    </StaticEntity>
33
34    <MovableEntity
35     position        = "0,250,500"
36     rotationaxis    = "1, 1, 1"
37     rotationrate    = 360
38     velocity        = "0, 0, -80"
39     name            = "ship"
40     collisionType   = "dynamic"
41     friction        = 0.5
42     mass            = 500
43     restitution     = 0
44    >
45      <attached>
46        <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
47        <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
48        <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
49
50        <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
51        <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" />
52        <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" />
53        <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" />
54        <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" />
55        <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" />
56        <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /-->
57      </attached>
58      <collisionShapes>
59        <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
60        <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
61        <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
62        <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
63        <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
64        <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
65      </collisionShapes>
66    </MovableEntity>
67
68    <?lua
69    for i = -20, 20, 8
70    do
71      for i2 = -20, 20, 8
72      do
73        for i3 = -20, 20, 8
74        do ?>
75        <MovableEntity
76         position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>"
77         collisionType = "dynamic"
78         mass = 1
79         restitution = 0
80         friction = 0.5
81        >
82          <attached>
83            <Model position="0,0,0" scale=2 mesh="cube.mesh" />
84          </attached>
85          <collisionShapes>
86            <BoxCollisionShape halfExtents="2, 2, 2" />
87          </collisionShapes>
88        </MovableEntity>
89    <?lua
90        end
91      end
92    end
93    ?>
94
95    <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
96      <events>
97        <spawn>
98          <EventTrigger delay=1>
99            <events>
100              <trigger>
101                <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff />
102              </trigger>
103            </events>
104          </EventTrigger>
105        </spawn>
106      </events>
107    </ParticleSpawner>
108  </Scene>
109</Level>
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