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source: code/branches/Asteroid_HS17/src/external/ois/OISPrereqs.h @ 11476

Last change on this file since 11476 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_Prereqs_H
24#define OIS_Prereqs_H
25//----------------------------------------------------------------------------//
26// This Header File contains: forward declared classes
27//  * Forward Declarations of all public API classes
28//  * Several typedef's used around the library
29//  * Base class component types
30//  * Preprocessor definitons
31//----------------------------------------------------------------------------//
32
33//-------------- Common STL Containers ---------------------------------------//
34#include <vector>
35#include <string>
36#include <map>
37#include "OISConfig.h"
38
39// Default is blank for most OS's
40#define _OISExport
41
42//-------------- Determine Compiler ---------------------------------
43#if defined( _MSC_VER )
44#       define OIS_MSVC_COMPILER
45#elif defined( __GNUC__ )
46#       if defined( __WIN32__ ) || defined( _WIN32 )
47#               define OIS_MINGW_COMPILER
48#       else
49#               define OIS_GCC_COMPILER
50#       endif
51#elif defined( __BORLANDC__ )
52#       define OIS_BORLAND_COMPILER
53#else
54#       error No Recognized Compiler!
55#endif
56
57// --------------- Determine Operating System Platform ---------------
58#if defined( __WIN32__ ) || defined( _WIN32 ) // Windows 2000, XP, ETC
59#       if defined ( _XBOX )
60#               define OIS_XBOX_PLATFORM
61#       else
62#               define OIS_WIN32_PLATFORM
63#               if !defined( OIS_STATIC_LIB )
64#                       undef _OISExport
65                        //Ignorable Dll interface warning...
66#           if !defined(OIS_MINGW_COMPILER)
67#                           pragma warning (disable : 4251)
68#           endif
69#                       if defined( OIS_NONCLIENT_BUILD )
70#                               define _OISExport __declspec( dllexport )
71#                       else
72#               if defined(OIS_MINGW_COMPILER)
73#                   define _OISExport
74#               else
75#                                   define _OISExport __declspec( dllimport )
76#               endif
77#                       endif
78#               endif
79#       endif
80#elif defined( __APPLE_CC__ ) // Apple OS X
81    // Device                                       Simulator
82#   if __IPHONE_OS_VERSION_MIN_REQUIRED >= 20201 || __IPHONE_OS_VERSION_MIN_REQUIRED >= 20000
83//#   if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30000 || __IPHONE_OS_VERSION_MIN_REQUIRED >= 30000
84#       define OIS_IPHONE_PLATFORM
85#   else
86#       define OIS_APPLE_PLATFORM
87#   endif
88#   undef _OISExport
89#   define _OISExport __attribute__((visibility("default")))
90#else //Probably Linux
91#       define OIS_LINUX_PLATFORM
92#endif
93
94//Is Processor 32 or 64 bits...
95#if defined(__x86_64__)
96#       define OIS_ARCH_64
97#else
98#       define OIS_ARCH_32
99#endif
100
101//-------------- Common Classes, Enums, and Typdef's -------------------------//
102#define OIS_VERSION_MAJOR 1
103#define OIS_VERSION_MINOR 3
104#define OIS_VERSION_PATCH 0
105#define OIS_VERSION_NAME "1.3.0"
106
107#define OIS_VERSION ((OIS_VERSION_MAJOR << 16) | (OIS_VERSION_MINOR << 8) | OIS_VERSION_PATCH)
108
109namespace OIS
110{
111        //Forward Declarations
112        class InputManager;
113        class FactoryCreator;
114        class Object;
115        class Keyboard;
116        class Mouse;
117        class JoyStick;
118    class MultiTouch;
119        class KeyListener;
120        class MouseListener;
121    class MultiTouchListener;
122        class JoyStickListener;
123        class Interface;
124        class ForceFeedback;
125        class Effect;
126        class Exception;
127
128        //! Way to send OS nuetral parameters.. ie OS Window handles, modes, flags
129        typedef std::multimap<std::string, std::string> ParamList;
130
131        //! List of FactoryCreator's
132        typedef std::vector<FactoryCreator*> FactoryList;
133
134        //! Map of FactoryCreator created Objects
135        typedef std::map<Object*, FactoryCreator*> FactoryCreatedObject;
136
137        //! Each Input class has a General Type variable, a form of RTTI
138    enum Type
139        {
140                OISUnknown       = 0,
141                OISKeyboard      = 1,
142                OISMouse         = 2,
143                OISJoyStick      = 3,
144                OISTablet        = 4,
145                OISMultiTouch    = 5
146        };
147
148        //! Map of device objects connected and their respective vendors
149        typedef std::multimap<Type, std::string> DeviceList;
150
151        //--------     Shared common components    ------------------------//
152
153        //! Base type for all device components (button, axis, etc)
154    enum ComponentType
155        {
156                OIS_Unknown = 0,
157                OIS_Button  = 1, //ie. Key, mouse button, joy button, etc
158                OIS_Axis    = 2, //ie. A joystick or mouse axis
159                OIS_Slider  = 3, //
160                OIS_POV     = 4, //ie. Arrow direction keys
161                OIS_Vector3 = 5  //ie. WiiMote orientation
162        };
163
164        //! Base of all device components (button, axis, etc)
165        class _OISExport Component
166        {
167        public:
168                Component() : cType(OIS_Unknown) {};
169                Component(ComponentType type) : cType(type) {};
170                //! Indicates what type of coponent this is
171                ComponentType cType;
172        };
173
174        //! Button can be a keyboard key, mouse button, etc
175        class _OISExport Button : public Component
176        {
177        public:
178                Button() : Component(OIS_Button), pushed(false) {}
179                Button(bool bPushed) : Component(OIS_Button), pushed(bPushed) {}
180                //! true if pushed, false otherwise
181                bool pushed;
182        };
183
184        //! Axis component
185        class _OISExport Axis : public Component
186        {
187        public:
188                Axis() : Component(OIS_Axis), abs(0), rel(0), absOnly(false) {};
189
190                //! Absoulte and Relative value components
191                int abs, rel;
192
193                //! Indicates if this Axis only supports Absoulte (ie JoyStick)
194                bool absOnly;
195
196                //! Used internally by OIS
197                void clear()
198                {
199                        abs = rel = 0;
200                }
201        };
202
203        //! A 3D Vector component (perhaps an orientation, as in the WiiMote)
204        class _OISExport Vector3 : public Component
205        {
206        public:
207                Vector3() {}
208                Vector3(float _x, float _y, float _z) : Component(OIS_Vector3), x(_x), y(_y), z(_z) {};
209               
210                //! X component of vector
211                float x;
212               
213                //! Y component of vector
214                float y;
215
216                //! Z component of vector
217                float z;
218
219                void clear()
220                {
221                        x = y = z = 0.0f;
222                }
223        };
224}
225
226#endif //end if prereq header defined
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