/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file Invader.h @brief Gametype. @ingroup Invader */ #ifndef _Asteroids_H__ #define _Asteroids_H__ #include "asteroids/AsteroidsPrereqs.h" #include "gametypes/Deathmatch.h" #include "tools/Timer.h" namespace orxonox { class _AsteroidsExport Asteroids : public Deathmatch { public: Asteroids(Context* context); virtual void start() override; virtual void end() override; virtual void tick(float dt) override; virtual void addBots(unsigned int amount) override{} //lives;} int getPoints(){return this->point;} void costLife(); void addPoints(int numPoints); void spawnStone(); int lives; bool bEndGame; private: AsteroidsShip* getPlayer(); WeakPtr center_; WeakPtr player; WeakPtr camera; WeakPtr stones_; //Context* context; int lives; int point; Timer starttimer_; //!< A timer to delay the start of the game. Timer enemySpawnTimer; }; } #endif /* _Invader_H__ */