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source: code/branches/Asteroid_HS17/src/modules/asteroids/AsteroidsShip.h @ 11534

Last change on this file since 11534 was 11528, checked in by vyang, 7 years ago

Spawn Funktion fuer die Asteroiden veraendert

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRace.h
31    @brief Gametype.
32    @ingroup DodgeRace
33*/
34
35#ifndef _Asteroids_H__
36#define _Asteroids_H__
37
38
39#include "asteroids/AsteroidsPrereqs.h"
40#include "gametypes/Deathmatch.h"
41#include "worldentities/pawns/SpaceShip.h"
42#include "weapons/projectiles/Projectile.h"
43#include <math.h>
44
45namespace orxonox
46{
47
48    class _AsteroidsExport Asteroids : public SpaceShip
49    {
50       public:
51            Asteroids(Context* context);
52
53            virtual void tick(float dt) override;
54
55            // overwrite for 2d movement
56            virtual void moveFrontBack(const Vector2& value) override;
57            virtual void moveRightLeft(const Vector2& value) override;
58            virtual void moveUpDown(const Vector2& value) override;
59
60            // Starts or stops fireing
61            virtual void boost(bool bBoost) override;
62
63
64            void setCenterpoint(AsteroidsCenterPoint* center)
65                       { this->center_ = center; }
66
67
68            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
69
70            bool bEndGame;
71            bool bShowLevel;
72            int lives;
73            float angle, radius;
74            float speed, damping, posforeward;
75            bool isFireing;
76
77            //Nachschauen wie gross das Spielfeld ist!
78            float H = 1000;
79            float W = 1000;
80
81        protected:
82            virtual void death() override;
83
84       private:
85            Asteroids* getGame();
86            WeakPtr<Asteroids> game;
87            WeakPtr<WorldEntity> lastEntity;
88            Camera* camera;
89            float lastTimeFront, lastTimeLeft, lastTime;
90            struct Velocity
91            {
92                float x;
93                float y;
94            } velocity, desiredVelocity;
95           
96    };
97}
98
99#endif /* _Asteroids_H__ */
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