/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file AsteroidsStone.h @brief Declaration of the AsteroidsStone class. */ #ifndef _AsteroidsStone_H__ #define _AsteroidsStone_H__ #include "asteroids/AsteroidsPrereqs.h" #include "worldentities/Pawn.h" #include "core/object/Context.h" namespace orxonox { class _AsteroidsExport AsteroidsStone : public Pawn { public: AsteroidsStone(Context* context); virtual void tick(float dt) override; //Es gibt 3 Groessen von Meteroiden gross, mittel, klein, gross ->2 mittleren, mittel -> 2 kleinen, kleine-> verschwinden int size; virtual void setAsteroidsPlayer(AsteroidsShip* player){this->player = player;} virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; protected: Asteroids* getGame(); WeakPtr game; virtual void death() override; //herausfinden->ueber Kamera Einstellung wie bei Pong? float fieldWidth_; float fieldHeight_; Vector2 velocity; float maxspeed; float direction; }; } #endif /* _AsteroidsStone_H__ */