1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file AsteroidsStone.h |
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31 | @brief Declaration of the AsteroidsStone class. |
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32 | */ |
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33 | |
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34 | #ifndef _AsteroidsStone_H__ |
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35 | #define _AsteroidsStone_H__ |
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36 | |
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37 | #include "asteroids/AsteroidsPrereqs.h" |
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38 | |
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39 | #include "worldentities/Pawn.h" |
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40 | #include "core/object/Context.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | class _AsteroidsExport AsteroidsStone : public Pawn |
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45 | { |
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46 | public: |
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47 | AsteroidsStone(Context* context); |
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48 | virtual void tick(float dt) override; |
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49 | |
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50 | //Es gibt 3 Groessen von Meteroiden gross, mittel, klein, gross ->2 mittleren, mittel -> 2 kleinen, kleine-> verschwinden |
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51 | int size; |
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52 | |
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53 | virtual void setAsteroidsPlayer(AsteroidsShip* player){this->player = player;} |
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54 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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55 | |
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56 | |
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57 | |
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58 | protected: |
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59 | |
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60 | Asteroids* getGame(); |
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61 | WeakPtr<Asteroids> game; |
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62 | |
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63 | virtual void death() override; |
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64 | |
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65 | |
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66 | //herausfinden->ueber Kamera Einstellung wie bei Pong? |
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67 | float fieldWidth_; |
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68 | float fieldHeight_; |
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69 | Vector2 velocity; |
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70 | float maxspeed; |
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71 | float direction; |
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72 | |
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73 | }; |
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74 | } |
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75 | |
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76 | #endif /* _AsteroidsStone_H__ */ |
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