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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.h @ 11662

Last change on this file since 11662 was 11660, checked in by vyang, 7 years ago

Projektile fliegen in 2D Ebene, jedoch in eine falsche Richtung. Kommentare hinzugefuegt

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[11593]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11660]23 *      Viviane Yang
[11593]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2DCenterPoint.h
31    @brief Declaration of the Asteroids2DCenterPoint class.
32    @ingroup Asteroids2D
33*/
34
35#ifndef _Asteroids2DCenterPoint_H__
36#define _Asteroids2DCenterPoint_H__
37
38#include "asteroids2D/Asteroids2DPrereqs.h"
39
40//#include "Asteroids2D.h"
41//#include "Asteroids2DHUDinfo.h"
42
43#include "worldentities/StaticEntity.h"
44
45namespace orxonox
46{
47    class _Asteroids2DExport Asteroids2DCenterPoint : public StaticEntity
48    {
49        public:
50            Asteroids2DCenterPoint(Context* context); //checks whether the gametype is actually Asteroids2D.
[11608]51            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a PongCenterpoint through XML.
52            /**
53            @brief Set the dimensions of the playing field.
54            @param dimension A vector with the width of the playing field as first component and the height as second.
55            */
56            void setFieldDimension(const Vector2& dimension)
57                { this->width_ = dimension.x; this->height_ = dimension.y; }
58            /**
59            @brief Get the dimensions of the playing field.
60            @return Returns a vector with the width of the playing field as first component and the height as second.
61            */
62            Vector2 getFieldDimension() const
63                { return Vector2(this->width_, this->height_); }
[11593]64
65        private:
[11660]66            void checkGametype(); //checks whether the gametype actually is Asteroids2D
[11608]67            float width_, height_;
[11593]68
69    };
70}
71
72#endif /* _Asteroids2DCenterPoint_H__ */
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