1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Viviane Yang |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Asteroids2DCenterPoint.h |
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31 | @brief Declaration of the Asteroids2DCenterPoint class. |
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32 | @ingroup Asteroids2D |
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33 | */ |
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34 | |
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35 | #ifndef _Asteroids2DCenterPoint_H__ |
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36 | #define _Asteroids2DCenterPoint_H__ |
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37 | |
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38 | #include "asteroids2D/Asteroids2DPrereqs.h" |
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39 | |
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40 | //#include "Asteroids2D.h" |
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41 | //#include "Asteroids2DHUDinfo.h" |
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42 | |
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43 | #include "worldentities/StaticEntity.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | class _Asteroids2DExport Asteroids2DCenterPoint : public StaticEntity |
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48 | { |
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49 | public: |
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50 | Asteroids2DCenterPoint(Context* context); //checks whether the gametype is actually Asteroids2D. |
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51 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a PongCenterpoint through XML. |
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52 | /** |
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53 | @brief Set the dimensions of the playing field. |
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54 | @param dimension A vector with the width of the playing field as first component and the height as second. |
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55 | */ |
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56 | void setFieldDimension(const Vector2& dimension) |
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57 | { this->width_ = dimension.x; this->height_ = dimension.y; } |
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58 | /** |
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59 | @brief Get the dimensions of the playing field. |
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60 | @return Returns a vector with the width of the playing field as first component and the height as second. |
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61 | */ |
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62 | Vector2 getFieldDimension() const |
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63 | { return Vector2(this->width_, this->height_); } |
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64 | |
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65 | private: |
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66 | void checkGametype(); //checks whether the gametype actually is Asteroids2D |
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67 | float width_, height_; |
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68 | |
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69 | }; |
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70 | } |
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71 | |
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72 | #endif /* _Asteroids2DCenterPoint_H__ */ |
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