[11593] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * |
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| 25 | */ |
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| 26 | |
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| 27 | #ifndef _Asteroids2DHUDinfo_H__ |
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| 28 | #define _Asteroids2DHUDinfo_H__ |
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| 29 | |
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| 30 | //#include "Asteroids2DShip.h" |
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| 31 | #include "Asteroids2D.h" |
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| 32 | //#include "Asteroids2DCenterPoint.h" |
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| 33 | |
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| 34 | #include "asteroids2D/Asteroids2DPrereqs.h" |
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| 35 | |
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| 36 | #include "tools/interfaces/Tickable.h" |
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| 37 | #include "overlays/OverlayText.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | class _Asteroids2DExport Asteroids2DHUDinfo : public OverlayText, public Tickable |
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| 42 | { |
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| 43 | public: |
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| 44 | Asteroids2DHUDinfo(Context* context); |
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| 45 | |
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| 46 | virtual void tick(float dt) override; |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 48 | virtual void changedOwner() override; |
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| 49 | |
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| 50 | inline void setShowPoints(bool value) |
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| 51 | { this->bShowPoints_ = value; } |
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| 52 | inline bool getShowPoints() const |
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| 53 | { return this->bShowPoints_; } |
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| 54 | |
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[11637] | 55 | inline void setShowHealth(bool value) |
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| 56 | { this->bShowHealth_ = value; } |
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| 57 | inline bool getShowHealth() const |
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| 58 | { return this->bShowHealth_; } |
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[11593] | 59 | |
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[11637] | 60 | |
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[11593] | 61 | private: |
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| 62 | Asteroids2D* Asteroids2DGame; |
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[11645] | 63 | bool bShowLives_; |
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| 64 | bool bShowLevel_; |
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[11593] | 65 | bool bShowPoints_; |
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[11637] | 66 | bool bShowHealth_; |
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[11645] | 67 | |
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[11593] | 68 | }; |
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| 69 | } |
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| 70 | #endif /* _Asteroids2DHUDinfo_H__ */ |
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