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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.h @ 11668

Last change on this file since 11668 was 11645, checked in by vyang, 7 years ago

Asteroids2DShip ist 3s immun, nachdem es von einem Asteroiden getroffen wurde. Das Raumschiff hat nun eine Waffe → Richtung der Projektile muss noch angepasst werden

File size: 2.1 KB
RevLine 
[11593]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *
25 */
26
27#ifndef _Asteroids2DHUDinfo_H__
28#define _Asteroids2DHUDinfo_H__
29
30//#include "Asteroids2DShip.h"
31#include "Asteroids2D.h"
32//#include "Asteroids2DCenterPoint.h"
33
34#include "asteroids2D/Asteroids2DPrereqs.h"
35
36#include "tools/interfaces/Tickable.h"
37#include "overlays/OverlayText.h"
38
39namespace orxonox
40{
41    class _Asteroids2DExport Asteroids2DHUDinfo : public OverlayText, public Tickable
42    {
43     public:
44            Asteroids2DHUDinfo(Context* context);
45
46            virtual void tick(float dt) override;
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
48            virtual void changedOwner() override;
49
50            inline void setShowPoints(bool value)
51                { this->bShowPoints_ = value; }
52            inline bool getShowPoints() const
53                { return this->bShowPoints_; }
54
[11637]55            inline void setShowHealth(bool value)
56                { this->bShowHealth_ = value; }
57            inline bool getShowHealth() const
58                { return this->bShowHealth_; }
[11593]59
[11637]60
[11593]61        private:
62            Asteroids2D* Asteroids2DGame;
[11645]63            bool bShowLives_;
64            bool bShowLevel_;
[11593]65            bool bShowPoints_;
[11637]66            bool bShowHealth_;
[11645]67
[11593]68    };
69}
70#endif /* _Asteroids2DHUDinfo_H__ */
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