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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.h @ 11819

Last change on this file since 11819 was 11669, checked in by vyang, 7 years ago

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[11593]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11669]23 *      Viviane Yang
24 *     
25 *      TODO: - get information for lives and level from gametype
26 *            - implement it as you did for points 
[11593]27 *
28 */
29
30#ifndef _Asteroids2DHUDinfo_H__
31#define _Asteroids2DHUDinfo_H__
32
33//#include "Asteroids2DShip.h"
34#include "Asteroids2D.h"
35//#include "Asteroids2DCenterPoint.h"
36
37#include "asteroids2D/Asteroids2DPrereqs.h"
38
39#include "tools/interfaces/Tickable.h"
40#include "overlays/OverlayText.h"
41
42namespace orxonox
43{
44    class _Asteroids2DExport Asteroids2DHUDinfo : public OverlayText, public Tickable
45    {
46     public:
47            Asteroids2DHUDinfo(Context* context);
48
49            virtual void tick(float dt) override;
50            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
51            virtual void changedOwner() override;
52
53            inline void setShowPoints(bool value)
54                { this->bShowPoints_ = value; }
55            inline bool getShowPoints() const
56                { return this->bShowPoints_; }
57
58
59        private:
60            Asteroids2D* Asteroids2DGame;
[11645]61            bool bShowLives_;
62            bool bShowLevel_;
[11593]63            bool bShowPoints_;
[11645]64
[11669]65
[11593]66    };
67}
68#endif /* _Asteroids2DHUDinfo_H__ */
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