[11593] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Asteroids2DShip.h |
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| 31 | @brief Declaration of the Asteroids2DShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _Asteroids2DShip_H__ |
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| 35 | #define _Asteroids2DShip_H__ |
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| 36 | |
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| 37 | |
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| 38 | #include "asteroids2D/Asteroids2DPrereqs.h" |
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| 39 | |
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[11643] | 40 | |
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[11593] | 41 | #include "core/XMLPort.h" |
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| 42 | #include "worldentities/pawns/SpaceShip.h" |
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[11643] | 43 | #include "weapons/WeaponsPrereqs.h" |
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[11593] | 44 | #include "graphics/Camera.h" |
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| 45 | |
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| 46 | #include "Asteroids2D.h" // Is necessary for getGame function |
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| 47 | //#include "Asteroids2DCenterPoint.h" |
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[11643] | 48 | #include "Asteroids2DStone.h" |
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[11593] | 49 | |
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[11613] | 50 | #include "tools/Timer.h" |
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| 51 | |
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| 52 | |
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[11593] | 53 | namespace orxonox |
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| 54 | { |
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| 55 | class _Asteroids2DExport Asteroids2DShip : public SpaceShip |
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| 56 | { |
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| 57 | public: |
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| 58 | Asteroids2DShip(Context* context); |
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| 59 | |
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| 60 | virtual void tick(float dt) override; |
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| 61 | |
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[11613] | 62 | //no rotation in x and z direction! |
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| 63 | virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. |
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| 64 | virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. |
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[11660] | 65 | virtual void boost(bool boost) override; |
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[11608] | 66 | virtual void updateLevel(); |
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| 67 | |
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[11593] | 68 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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| 69 | |
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[11660] | 70 | float speed, damping; |
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[11593] | 71 | bool isFireing; |
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[11613] | 72 | void showposition(); |
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[11660] | 73 | void showorientation(); |
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[11645] | 74 | void toggleImmune() |
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| 75 | { |
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| 76 | bImmune = !bImmune; |
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| 77 | } |
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[11593] | 78 | |
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| 79 | protected: |
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| 80 | virtual void death() override; |
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| 81 | |
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| 82 | private: |
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| 83 | Asteroids2D* getGame(); |
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[11643] | 84 | |
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[11613] | 85 | float width, height; |
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[11593] | 86 | WeakPtr<Asteroids2D> game; |
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[11645] | 87 | bool bImmune; |
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[11613] | 88 | Timer timer; |
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[11645] | 89 | Timer isimmune; |
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[11593] | 90 | }; |
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| 91 | } |
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| 92 | |
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| 93 | #endif /* _Asteroids2DShip_H__ */ |
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