/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Viviane Yang * Co-authors: * ... * TO DO: * */ /** @file Asteroids2D.h @brief Gametype. @ingroup Asteroids2D */ #ifndef _Asteroids2DStone_H__ #define _Asteroids2DStone_H__ #include "asteroids2D/Asteroids2DPrereqs.h" #include "worldentities/pawns/Pawn.h" namespace orxonox { class _Asteroids2DExport Asteroids2DStone : public Pawn { public: Asteroids2DStone(Context* context); Asteroids2DStone(Context* c, int sze, Vector3 pos); virtual void tick(float dt) override; Vector3 randomPosition (float maxwidth, float maxheight); Vector3 randomVelocity(float maxspeed); void setAsteroids2DPlayer(Asteroids2DShip* player){this->player = player;}; virtual int getSize(){ return this->size;} virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; virtual void split(); private: WeakPtr player; int size; // three sizes, 3-> two 2s, 2-> two 1s, 1-> die float width, height; //field float MAX_SPEED = 100; float delta = 5; }; } #endif /* _Asteroids2DStone_H__ */