/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Viviane Yang * Co-authors: * ... * */ /** @file Asteroids2DWeapon.h @brief Definition of the Asteroids2DWeapon class. */ #ifndef _Asteroids2DWeapon_H__ #define _Asteroids2DWeapon_H__ #include "asteroids2D/Asteroids2DPrereqs.h" #include "weapons/WeaponsPrereqs.h" #include "weapons/weaponmodes/HsW01.h" #include "Asteroids2D.h" namespace orxonox { class _Asteroids2DExport Asteroids2DWeapon : public HsW01 { public: Asteroids2DWeapon(Context* context); virtual ~Asteroids2DWeapon(); Asteroids2D* getGame(); protected: virtual void shot() override; //2D movement WeakPtr projectile; WeakPtr game; }; } #endif /* _Asteroids2DWeapon_H__ */