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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DWeapon.h @ 11669

Last change on this file since 11669 was 11669, checked in by vyang, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Viviane Yang
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2DWeapon.h
31    @brief Definition of the Asteroids2DWeapon class.
32*/
33
34#ifndef _Asteroids2DWeapon_H__
35#define _Asteroids2DWeapon_H__
36
37#include "asteroids2D/Asteroids2DPrereqs.h"
38
39#include "weapons/WeaponsPrereqs.h"
40#include "weapons/weaponmodes/HsW01.h"
41
42#include "Asteroids2D.h"
43
44namespace orxonox
45{
46    class _Asteroids2DExport Asteroids2DWeapon : public HsW01
47    {
48        public:
49            Asteroids2DWeapon(Context* context);
50            virtual ~Asteroids2DWeapon();
51            Asteroids2D* getGame();
52
53
54        protected:
55            virtual void shot() override; //2D movement
56            WeakPtr<Projectile> projectile;
57            WeakPtr<Asteroids2D> game;
58    };
59}
60
61#endif /* _Asteroids2DWeapon_H__ */
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