1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file MiniGameTestShip.cc |
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31 | @brief Implementation of the MiniGameTestShip class. |
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32 | */ |
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33 | |
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34 | #include "MiniGameTestShip.h" |
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35 | #include "core/CoreIncludes.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | RegisterClass(MiniGameTestShip); |
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40 | |
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41 | MiniGameTestShip::MiniGameTestShip(Context* context) : SpaceShip(context) |
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42 | { |
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43 | RegisterObject(MiniGameTestShip); |
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44 | |
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45 | speed = 830; |
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46 | isFireing = false; |
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47 | damping = 10; |
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48 | |
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49 | // not sure if has to be zero? |
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50 | lastTimeFront = 0; |
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51 | lastTimeLeft = 0; |
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52 | lastTime = 0; |
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53 | } |
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54 | |
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55 | void MiniGameTestShip::tick(float dt) |
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56 | { |
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57 | SUPER(MiniGameTestShip, tick, dt); |
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58 | } |
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59 | |
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60 | void MiniGameTestShip::updateLevel() |
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61 | { |
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62 | lastTime = 0; |
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63 | if (getGame()) |
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64 | getGame()->levelUp(); |
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65 | } |
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66 | |
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67 | /* void MiniGameTestShip::moveFrontBack(const Vector2& value) |
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68 | { |
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69 | //lastTimeFront = 0; |
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70 | //desiredVelocity.y = value.y * speed * 42; |
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71 | orxout() << "FrontBack" << endl; |
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72 | SUPER(MiniGameTestShip, moveFrontBack, value); |
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73 | } |
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74 | |
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75 | void MiniGameTestShip::moveRightLeft(const Vector2& value) |
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76 | { |
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77 | //lastTimeLeft = 0; |
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78 | //desiredVelocity.x = value.x * speed; |
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79 | orxout() << "RightLeft" << endl; |
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80 | SUPER(MiniGameTestShip, moveFrontBack, value); |
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81 | } |
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82 | */ |
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83 | void MiniGameTestShip::boost(bool bBoost) |
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84 | { |
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85 | //getGame()->bEndGame = bBoost; |
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86 | } |
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87 | |
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88 | inline bool MiniGameTestShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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89 | { |
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90 | |
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91 | removeHealth(100); |
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92 | this->death(); |
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93 | return false; |
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94 | } |
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95 | |
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96 | MiniGameTest* MiniGameTestShip::getGame() |
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97 | { |
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98 | if (game == nullptr) |
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99 | { |
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100 | for (MiniGameTest* race : ObjectList<MiniGameTest>()) |
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101 | { |
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102 | game = race; |
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103 | } |
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104 | } |
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105 | return game; |
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106 | } |
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107 | |
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108 | void MiniGameTestShip::death() |
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109 | { |
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110 | getGame()->costLife(); |
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111 | SpaceShip::death(); |
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112 | } |
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113 | } |
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