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source: code/branches/Asteroid_HS17/src/orxonox/controllers/ControllerDirector.h @ 11476

Last change on this file since 11476 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ControllerDirector_H__
30#define _ControllerDirector_H__
31
32#include "OrxonoxPrereqs.h"
33#include "ArtificialController.h"
34#include "core/EventIncludes.h"
35
36
37namespace orxonox
38{
39    class _OrxonoxExport ControllerDirector : public ArtificialController
40    {
41        public:
42            ControllerDirector(Context* context);
43            virtual ~ControllerDirector() { }
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
46            bool party(bool bTriggered, BaseObject* trigger);
47            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
48
49            inline void setScriptName(const std::string& name) { this->scriptname_ = name; }
50            inline const std::string& getScriptName() const { return this->scriptname_; }
51
52
53            /* Take over control of a given object */
54            void takeControl(Controller * controller, BaseObject * trigger);
55            bool preparationToTakeControl(BaseObject * trigger);
56
57            // currently unused
58            //void setNewController(Controller * controller);
59
60        protected:
61            std::string scriptname_;   
62            PlayerInfo* player_;
63            ControllableEntity* entity_; 
64            PlayerTrigger * pTrigger_;
65            Context* context_;
66    };
67}
68
69#endif /* _ControllerDirector_H__ */
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