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source: code/branches/BigShip_HS16/data/levels/includes/weaponSettingsHeartAttack.oxi @ 11291

Last change on this file since 11291 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1    <weaponslots>
2      <WeaponSlot position=" 0, 0, 0" />
3      <WeaponSlot position=" 0, 0, 0" />
4      <WeaponSlot position=" 0, 0, 0" />
5      <WeaponSlot position=" 0, 0, 0" />
6    </weaponslots>
7    <weaponsets>
8      <WeaponSet firemode=0 />
9      <WeaponSet firemode=1 />
10      <WeaponSet firemode=2 />
11      <WeaponSet firemode=3 />
12    </weaponsets>
13    <weaponpacks>
14      <WeaponPack>
15        <links>
16          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
17          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
18          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
19          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
20        </links>
21        <Weapon>
22          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
23          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
24          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
25          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
26        </Weapon>
27        <Weapon>
28          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
29          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
30          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
31          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
32        </Weapon>
33        <Weapon>
34          <LaserFire mode=1 munitionpershot=1 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />
35          <LaserFire mode=1 munitionpershot=1 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />
36          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
37          <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
38        </Weapon>
39        <Weapon>
40        </Weapon>
41      </WeaponPack>
42    </weaponpacks>
43    <munition>
44      <LaserMunition initialmagazines=20 maxmagazines=20 munitionpermagazine=10 replenishamount=1 replenishinterval=6.0/>
45      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
46      <RocketMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 />
47      <GravityBombMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
48    </munition>
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