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source: code/branches/BossFight_FS19/data/levels/newnewnewspacerace.oxw @ 12412

Last change on this file since 12412 was 12029, checked in by merholzl, 6 years ago

added space race improvements

  • Property svn:eol-style set to native
File size: 23.7 KB
Line 
1
2  <!-- Authors:
3Louis Meile
4Berkay Berabi
5@2016
6-->
7
8<LevelInfo
9 name = "The Space Race "
10 description = "Fell The Blaze of The ONE and ONLY Space Race"
11 tags = "gametype"
12 screenshot = "spacerace.png"
13/>
14   
15<?lua
16  include("stats.oxo")
17  include("HUDTemplates3.oxo")
18  include("templates/lodInformation.oxt")
19  include("templates/fastship.oxt")
20  include("templates/spaceshipPirate.oxt")
21
22  include("templates/spaceshipAssff.oxt")
23  include("templates/SpaceRaceTemplates.oxt")
24
25?>
26
27<Level
28 plugins = "gametypes"
29 gametype = "SpaceRace"
30>
31  <templates>
32    <Template link=lodtemplate_default />
33  </templates>
34  <?lua include("includes/notifications.oxi") ?>
35
36  <Scene
37    ambientlight = "0.8, 0.8, 0.8"
38    skybox       = "Orxonox/skyBoxMoreNebula"
39  >
40 
41    <?lua
42      include("includes/pickups.oxi")
43    ?>
44
45
46  <!-- SOUNDS & MUSIC
47
48to hear the sound one has to use a headphones 
49countdown at the beginning of the race
50at the and of the countdown we have the sound "go"
51racetheme will be played during the whole race-->
52 
53   
54<WorldSound name="Countdown" position="0,0,0" source="sounds/Countdown.ogg" >
55      <events>
56        <play>
57          <EventListener event="start1" />
58        </play>
59      </events>
60    </WorldSound>
61
62
63<WorldSound name="Go" position="0,0,0" source="sounds/Go.ogg" >
64      <events>
65        <play>
66          <EventListener event="go" />
67        </play>
68      </events>
69    </WorldSound>
70    <DistanceTrigger name="start1" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
71    <DistanceTrigger name="go" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.5  />
72
73    <DistanceTrigger name="racetheme" position="0,0,0"  target="Pawn" distance=100 stayActive="true" delay=10.75  />
74      <WorldAmbientSound source="racetheme.ogg" looping="true" playOnLoad="false" >
75    <events>
76        <play>
77          <EventListener event="racetheme" />
78        </play>
79      </events>
80    </WorldAmbientSound>
81
82
83    <?lua math.randomseed(98) ?>
84    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
85    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
86
87    <!-- ------------------SpawnPoint of the human player----------------- -->
88    <!-- to change the starting positions of bots go to spacerace.cc star function -->
89    <SpawnPoint position="-50,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=fastship active="true" />
90
91  <!-- Launch station of the aircrafts also starting place of the race-->
92  <StaticEntity mass="50" position="-400,-20,0" direction="0,-90,0" collisionType="static">
93    <attached>
94      <Model scale="20" mesh="Carrier.mesh" />
95    </attached>
96      <collisionShapes>
97        <BoxCollisionShape position="280,0,-100"      halfExtents="600, 200, 100" />
98        <BoxCollisionShape position="380,300,-64"     halfExtents="280, 40, 48" />
99        <BoxCollisionShape position="380,-300,-64"    halfExtents="280, 40, 48" />
100        <BoxCollisionShape position="308, 188,120"      halfExtents="440, 80, 120" />
101        <BoxCollisionShape position="308,-188,120"     halfExtents="440, 80, 120" />
102        <BoxCollisionShape position="308,0,200"       halfExtents="440, 180, 24" />
103        <BoxCollisionShape position="668,0,280"      halfExtents="108, 80, 80" />
104      </collisionShapes>
105  </StaticEntity>
106
107  <!-- ---------------ForceFields----------------- -->
108    <ForceField position="0,0,0" direction="0,-1,0" diameter=700 velocity=2000 length=2000/>
109
110    <!-- ------------------Planet----------------- -->
111    <MovableEntity position="25000,5000,5000" scale=3000 pitch=-90 rotationaxis="8,1,0" rotationrate="1">
112        <attached>
113            <Planet mesh="iceplanet.mesh" atmosphere="atmosphere1" atmospheresize=224.0f imagesize=1024.0f />
114        </attached>
115    </MovableEntity>
116    <StaticEntity position="0,0,0" collisionType=static>
117        <collisionShapes>
118            <SphereCollisionShape radius="1" />
119        </collisionShapes>
120    </StaticEntity>
121
122   <!-- ---------------asteroid belt1----------------- -->
123    <?lua
124    max = 50
125    for i = 0, max, 1
126    do
127    x = 800+ i*1000
128    y = -500+ math.cos(i)*20
129    z = -500+ math.sin(i)*20
130    ?>
131    <?lua
132    for k = 1, 15, 1
133    do
134    j = math.random()
135    ?>
136
137    <MovableEntity
138      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
139      collisionType = "dynamic"
140      linearDamping = "0.5"
141      angularDamping = "0.01"
142      collisiondamage = "0.02"
143      enablecollisiondamage = "true"
144      scale="<?lua print(j * 5) ?>" >
145      <attached>
146        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
147      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
148            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
149          </attached> <?lua end ?>
150        </Model>
151      </attached>
152      <collisionShapes>
153        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
154      </collisionShapes>
155    </MovableEntity>
156    <?lua
157    end
158    ?>
159    <?lua end ?>
160
161   <!-- ---------------asteroid belt2----------------- -->
162    <?lua
163    max = 50
164    for i = 0, max, 1
165    do
166    x = 800+ i*1000
167    y = 100+ math.cos(i)*-20
168    z = 100+ math.sin(i)*-20
169    ?>
170    <?lua
171    for k = 1, 15, 1
172    do
173    j = math.random()
174    ?>
175
176    <MovableEntity
177      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 1000) ?>,<?lua print(z + math.random() * 1000) ?>"
178      collisionType = "dynamic"
179      linearDamping = "0.5"
180      angularDamping = "0.01"
181      collisiondamage = "0.02"
182      enablecollisiondamage = "true"
183      scale="<?lua print(j * 5) ?>" >
184      <attached>
185        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
186      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
187            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
188          </attached> <?lua end ?>
189        </Model>
190      </attached>
191      <collisionShapes>
192        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
193      </collisionShapes>
194    </MovableEntity>
195    <?lua
196    end
197    ?>
198    <?lua end ?>
199
200
201    <!-- ------------------Boards----------------- -->
202    <StaticEntity position="1000,160,0" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
203    <attached>
204      <Model scale="20" mesh="Board1.mesh" />
205    </attached>
206      <collisionShapes>
207        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
208      </collisionShapes>
209  </StaticEntity>
210
211  <StaticEntity position="5000,230,500" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
212    <attached>
213      <Model scale="20" mesh="Board2.mesh" />
214    </attached>
215      <collisionShapes>
216        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
217      </collisionShapes>
218  </StaticEntity>
219
220<StaticEntity position="11000,-60,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">
221    <attached>
222      <Model scale="20" mesh="Board2.mesh" />
223    </attached>
224      <collisionShapes>
225        <BoxCollisionShape position="0,0,0"      halfExtents="5,10,10" />
226      </collisionShapes>
227  </StaticEntity>
228
229<!-- ---------------------Checkpoints---------------------- -->
230
231<SpaceRaceManager>
232 <checkpoints>
233   
234    <!-- distance = how far from the middle point of a check point do i have to fly ? distance variable answers this question   -->
235   
236
237     
238
239
240    <RaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" roll="0" direction="0,1,0" collisionType="static" scale="1" distance="60" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
241        <attached>
242      <Model position="0,0,0" scale="70" mesh="Checkpoint_Green.mesh"/>
243    </attached>
244    <collisionShapes>
245        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
246        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
247        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
248        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
249    </collisionShapes>
250    </RaceCheckPoint>
251            <Model mesh="cube.mesh" scale=2 position="3000,200,100"/>
252            <Model mesh="cube.mesh" scale=2 position="5000,100,500"/>
253
254<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
255        <attached>
256      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
257    </attached>
258    <collisionShapes>
259        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
260        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
261        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
262        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
263    </collisionShapes>
264    </RaceCheckPoint>
265
266
267<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,80,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
268        <attached>
269      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
270    </attached>
271    <collisionShapes>
272        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
273        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
274        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
275        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
276    </collisionShapes>
277    </RaceCheckPoint>
278
279
280<RaceCheckPoint name="checkpoint4"  yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
281        <attached>
282      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
283    </attached>
284    <collisionShapes>
285        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
286        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
287        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
288        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
289    </collisionShapes>
290    </RaceCheckPoint>
291
292
293<RaceCheckPoint name="checkpoint5"  yaw=90 pitch=90 position="11000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
294        <attached>
295      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
296    </attached>
297    <collisionShapes>
298        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
299        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
300        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
301        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
302    </collisionShapes>
303    </RaceCheckPoint>
304
305
306
307<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,-70,350" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
308        <attached>
309      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
310    </attached>
311    <collisionShapes>
312        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
313        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
314        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
315        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
316    </collisionShapes>
317    </RaceCheckPoint>
318
319
320
321<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15500,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
322        <attached>
323      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
324    </attached>
325    <collisionShapes>
326        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
327        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
328        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
329        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
330    </collisionShapes>
331    </RaceCheckPoint>
332
333
334<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
335        <attached>
336      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
337    </attached>
338    <collisionShapes>
339        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
340        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
341        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
342        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
343    </collisionShapes>
344    </RaceCheckPoint>
345
346
347<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,200,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
348        <attached>
349      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
350    </attached>
351    <collisionShapes>
352        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
353        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
354        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
355        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
356    </collisionShapes>
357    </RaceCheckPoint>
358<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
359        <attached>
360      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
361    </attached>
362    <collisionShapes>
363        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
364        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
365        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
366        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
367    </collisionShapes>
368    </RaceCheckPoint>
369
370<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
371        <attached>
372      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
373    </attached>
374    <collisionShapes>
375        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
376        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
377        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
378        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
379    </collisionShapes>
380    </RaceCheckPoint>
381
382
383
384<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-250,670" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
385        <attached>
386      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
387    </attached>
388    <collisionShapes>
389        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
390        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
391        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
392        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
393    </collisionShapes>
394    </RaceCheckPoint>
395
396
397<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,150,600" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
398        <attached>
399      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
400    </attached>
401    <collisionShapes>
402        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
403        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
404        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
405        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
406    </collisionShapes>
407    </RaceCheckPoint>
408
409
410
411<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,500,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
412        <attached>
413      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
414    </attached>
415    <collisionShapes>
416        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
417        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
418        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
419        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
420    </collisionShapes>
421    </RaceCheckPoint>
422
423<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
424        <attached>
425      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
426    </attached>
427    <collisionShapes>
428        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
429        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
430        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
431        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
432    </collisionShapes>
433    </RaceCheckPoint>
434
435<RaceCheckPoint name="checkpoint16" yaw=90 pitch=90 position="41000,30,-50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
436        <attached>
437      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
438    </attached>
439    <collisionShapes>
440        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
441        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
442        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
443        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
444    </collisionShapes>
445    </RaceCheckPoint>
446
447<RaceCheckPoint name="checkpoint17" yaw=90 pitch=90 position="44000,90,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1">
448        <attached>
449      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
450    </attached>
451    <collisionShapes>
452        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
453        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
454        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
455        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
456    </collisionShapes>
457    </RaceCheckPoint>
458
459<RaceCheckPoint name="checkpoint18" yaw=90 pitch=90 position="47000,120,30" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="17" islast="false" nextcheckpoints="18,-1,-1">
460        <attached>
461      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
462    </attached>
463    <collisionShapes>
464        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
465        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
466        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
467        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
468    </collisionShapes>
469    </RaceCheckPoint>
470
471    <RaceCheckPoint name="checkpoint19" yaw=90 pitch=90 position="50000,0,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="18" islast="false" nextcheckpoints="19,-1,-1">
472        <attached>
473      <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
474    </attached>
475    <collisionShapes>
476        <BoxCollisionShape position="0,0,70"      halfExtents="70, 10, 10" />
477        <BoxCollisionShape position="0,0,-70"     halfExtents="70, 10, 10" />
478        <BoxCollisionShape position="70,0,0"      halfExtents="10, 10, 70" />
479        <BoxCollisionShape position="-70,0,0"     halfExtents="10, 10, 70" />
480    </collisionShapes>
481    </RaceCheckPoint>
482
483<!-- the last checkpoint is bigger and red -->
484    <RaceCheckPoint name="checkpoint20" yaw=90 pitch=90 position="53000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="19" islast="true">
485        <attached>
486      <Model position="0,0,0" scale="70" mesh="Checkpoint_Finish.mesh"/>
487    </attached>
488    <collisionShapes>
489        <BoxCollisionShape position="0,0,90"      halfExtents="90, 13, 13" />
490        <BoxCollisionShape position="0,0,-90"     halfExtents="90, 13, 13" />
491        <BoxCollisionShape position="90,0,0"      halfExtents="13, 13, 90" />
492        <BoxCollisionShape position="-90,0,0"     halfExtents="13, 13, 90" />
493    </collisionShapes>
494    </RaceCheckPoint>
495
496
497</checkpoints>
498</SpaceRaceManager>
499   <Arrow>
500      <attached>
501       <Model scale="5" mesh="botpointer4.mesh"/>
502      </attached>
503      <controller>
504        <ArrowController accuracy = 10000>
505          <gpspoints>
506            <Model mesh="cube.mesh" scale=0 position="1000,30,0"/>
507            <Model mesh="cube.mesh" scale=0 position="3000,200,100"/>
508            <Model mesh="cube.mesh" scale=0 position="5000,80,500"/>
509            <Model mesh="cube.mesh" scale=0 position="8000,-150,150"/>
510            <Model mesh="cube.mesh" scale=0 position="11000,-200,200"/>
511            <Model mesh="cube.mesh" scale=0 position="13000,-70,350"/>
512            <Model mesh="cube.mesh" scale=0 position="15500,0,0"/>
513            <Model mesh="cube.mesh" scale=0 position="18000,150,-150"/>
514            <Model mesh="cube.mesh" scale=0 position="21000,200,-120"/>
515            <Model mesh="cube.mesh" scale=0 position="24000,-150,-80"/>
516            <Model mesh="cube.mesh" scale=0 position="27000,-200,0"/>
517            <Model mesh="cube.mesh" scale=0 position="30000,-250,670"/>
518            <Model mesh="cube.mesh" scale=0 position="33000,150,600"/>
519            <Model mesh="cube.mesh" scale=0 position="35000,500,300"/>
520            <Model mesh="cube.mesh" scale=0 position="38000,150,150"/>
521            <Model mesh="cube.mesh" scale=0 position="41000,30,-50"/>
522            <Model mesh="cube.mesh" scale=0 position="44000,90,0"/>
523            <Model mesh="cube.mesh" scale=0 position="47000,120,30"/>
524            <Model mesh="cube.mesh" scale=0 position="50000,0,100"/>
525            <Model mesh="cube.mesh" scale=0 position="53000,0,0"/>
526
527           
528
529
530           
531
532                </gpspoints>
533        </ArrowController>
534      </controller>
535    </Arrow>
536
537
538<!-- ---------------------PickUps---------------------- -->
539
540   
541    <PickupSpawner pickup=mediumboostpickup position="24000,-165,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
542   
543    <PickupSpawner pickup=smallboostpickup position="42000,70,-30" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
544    <PickupSpawner pickup=smallspeedpickup position="32000,0,650" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
545
546    <PickupSpawner pickup=smallspeedpickup position="9000,-185,66" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/>
547 
548  </Scene>
549</Level>
550 
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