1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | |
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15 | Written by: Marcus Hennix |
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16 | */ |
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17 | |
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18 | |
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19 | |
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20 | /* |
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21 | Overview: |
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22 | |
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23 | btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc). |
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24 | It is a fixed translation, 3 degree-of-freedom (DOF) rotational "joint". |
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25 | It divides the 3 rotational DOFs into swing (movement within a cone) and twist. |
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26 | Swing is divided into swing1 and swing2 which can have different limits, giving an elliptical shape. |
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27 | (Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.) |
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28 | |
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29 | In the contraint's frame of reference: |
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30 | twist is along the x-axis, |
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31 | and swing 1 and 2 are along the z and y axes respectively. |
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32 | */ |
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33 | |
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34 | |
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35 | |
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36 | #ifndef BT_CONETWISTCONSTRAINT_H |
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37 | #define BT_CONETWISTCONSTRAINT_H |
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38 | |
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39 | #include "LinearMath/btVector3.h" |
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40 | #include "btJacobianEntry.h" |
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41 | #include "btTypedConstraint.h" |
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42 | |
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43 | class btRigidBody; |
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44 | |
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45 | enum btConeTwistFlags |
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46 | { |
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47 | BT_CONETWIST_FLAGS_LIN_CFM = 1, |
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48 | BT_CONETWIST_FLAGS_LIN_ERP = 2, |
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49 | BT_CONETWIST_FLAGS_ANG_CFM = 4 |
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50 | }; |
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51 | |
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52 | ///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc) |
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53 | class btConeTwistConstraint : public btTypedConstraint |
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54 | { |
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55 | #ifdef IN_PARALLELL_SOLVER |
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56 | public: |
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57 | #endif |
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58 | btJacobianEntry m_jac[3]; //3 orthogonal linear constraints |
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59 | |
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60 | btTransform m_rbAFrame; |
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61 | btTransform m_rbBFrame; |
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62 | |
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63 | btScalar m_limitSoftness; |
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64 | btScalar m_biasFactor; |
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65 | btScalar m_relaxationFactor; |
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66 | |
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67 | btScalar m_damping; |
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68 | |
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69 | btScalar m_swingSpan1; |
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70 | btScalar m_swingSpan2; |
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71 | btScalar m_twistSpan; |
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72 | |
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73 | btScalar m_fixThresh; |
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74 | |
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75 | btVector3 m_swingAxis; |
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76 | btVector3 m_twistAxis; |
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77 | |
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78 | btScalar m_kSwing; |
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79 | btScalar m_kTwist; |
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80 | |
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81 | btScalar m_twistLimitSign; |
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82 | btScalar m_swingCorrection; |
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83 | btScalar m_twistCorrection; |
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84 | |
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85 | btScalar m_twistAngle; |
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86 | |
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87 | btScalar m_accSwingLimitImpulse; |
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88 | btScalar m_accTwistLimitImpulse; |
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89 | |
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90 | bool m_angularOnly; |
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91 | bool m_solveTwistLimit; |
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92 | bool m_solveSwingLimit; |
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93 | |
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94 | bool m_useSolveConstraintObsolete; |
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95 | |
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96 | // not yet used... |
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97 | btScalar m_swingLimitRatio; |
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98 | btScalar m_twistLimitRatio; |
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99 | btVector3 m_twistAxisA; |
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100 | |
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101 | // motor |
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102 | bool m_bMotorEnabled; |
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103 | bool m_bNormalizedMotorStrength; |
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104 | btQuaternion m_qTarget; |
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105 | btScalar m_maxMotorImpulse; |
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106 | btVector3 m_accMotorImpulse; |
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107 | |
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108 | // parameters |
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109 | int m_flags; |
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110 | btScalar m_linCFM; |
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111 | btScalar m_linERP; |
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112 | btScalar m_angCFM; |
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113 | |
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114 | protected: |
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115 | |
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116 | void init(); |
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117 | |
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118 | void computeConeLimitInfo(const btQuaternion& qCone, // in |
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119 | btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs |
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120 | |
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121 | void computeTwistLimitInfo(const btQuaternion& qTwist, // in |
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122 | btScalar& twistAngle, btVector3& vTwistAxis); // all outs |
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123 | |
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124 | void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const; |
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125 | |
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126 | |
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127 | public: |
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128 | |
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129 | btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame); |
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130 | |
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131 | btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame); |
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132 | |
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133 | virtual void buildJacobian(); |
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134 | |
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135 | virtual void getInfo1 (btConstraintInfo1* info); |
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136 | |
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137 | void getInfo1NonVirtual(btConstraintInfo1* info); |
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138 | |
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139 | virtual void getInfo2 (btConstraintInfo2* info); |
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140 | |
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141 | void getInfo2NonVirtual(btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB); |
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142 | |
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143 | virtual void solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar timeStep); |
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144 | |
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145 | void updateRHS(btScalar timeStep); |
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146 | |
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147 | |
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148 | const btRigidBody& getRigidBodyA() const |
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149 | { |
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150 | return m_rbA; |
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151 | } |
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152 | const btRigidBody& getRigidBodyB() const |
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153 | { |
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154 | return m_rbB; |
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155 | } |
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156 | |
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157 | void setAngularOnly(bool angularOnly) |
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158 | { |
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159 | m_angularOnly = angularOnly; |
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160 | } |
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161 | |
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162 | void setLimit(int limitIndex,btScalar limitValue) |
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163 | { |
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164 | switch (limitIndex) |
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165 | { |
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166 | case 3: |
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167 | { |
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168 | m_twistSpan = limitValue; |
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169 | break; |
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170 | } |
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171 | case 4: |
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172 | { |
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173 | m_swingSpan2 = limitValue; |
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174 | break; |
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175 | } |
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176 | case 5: |
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177 | { |
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178 | m_swingSpan1 = limitValue; |
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179 | break; |
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180 | } |
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181 | default: |
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182 | { |
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183 | } |
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184 | }; |
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185 | } |
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186 | |
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187 | // setLimit(), a few notes: |
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188 | // _softness: |
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189 | // 0->1, recommend ~0.8->1. |
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190 | // describes % of limits where movement is free. |
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191 | // beyond this softness %, the limit is gradually enforced until the "hard" (1.0) limit is reached. |
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192 | // _biasFactor: |
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193 | // 0->1?, recommend 0.3 +/-0.3 or so. |
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194 | // strength with which constraint resists zeroth order (angular, not angular velocity) limit violation. |
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195 | // __relaxationFactor: |
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196 | // 0->1, recommend to stay near 1. |
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197 | // the lower the value, the less the constraint will fight velocities which violate the angular limits. |
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198 | void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) |
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199 | { |
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200 | m_swingSpan1 = _swingSpan1; |
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201 | m_swingSpan2 = _swingSpan2; |
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202 | m_twistSpan = _twistSpan; |
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203 | |
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204 | m_limitSoftness = _softness; |
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205 | m_biasFactor = _biasFactor; |
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206 | m_relaxationFactor = _relaxationFactor; |
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207 | } |
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208 | |
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209 | const btTransform& getAFrame() { return m_rbAFrame; }; |
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210 | const btTransform& getBFrame() { return m_rbBFrame; }; |
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211 | |
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212 | inline int getSolveTwistLimit() |
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213 | { |
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214 | return m_solveTwistLimit; |
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215 | } |
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216 | |
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217 | inline int getSolveSwingLimit() |
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218 | { |
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219 | return m_solveTwistLimit; |
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220 | } |
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221 | |
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222 | inline btScalar getTwistLimitSign() |
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223 | { |
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224 | return m_twistLimitSign; |
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225 | } |
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226 | |
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227 | void calcAngleInfo(); |
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228 | void calcAngleInfo2(const btTransform& transA, const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB); |
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229 | |
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230 | inline btScalar getSwingSpan1() |
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231 | { |
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232 | return m_swingSpan1; |
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233 | } |
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234 | inline btScalar getSwingSpan2() |
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235 | { |
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236 | return m_swingSpan2; |
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237 | } |
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238 | inline btScalar getTwistSpan() |
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239 | { |
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240 | return m_twistSpan; |
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241 | } |
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242 | inline btScalar getTwistAngle() |
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243 | { |
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244 | return m_twistAngle; |
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245 | } |
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246 | bool isPastSwingLimit() { return m_solveSwingLimit; } |
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247 | |
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248 | void setDamping(btScalar damping) { m_damping = damping; } |
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249 | |
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250 | void enableMotor(bool b) { m_bMotorEnabled = b; } |
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251 | void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; } |
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252 | void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; } |
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253 | |
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254 | btScalar getFixThresh() { return m_fixThresh; } |
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255 | void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; } |
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256 | |
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257 | // setMotorTarget: |
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258 | // q: the desired rotation of bodyA wrt bodyB. |
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259 | // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability) |
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260 | // note: don't forget to enableMotor() |
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261 | void setMotorTarget(const btQuaternion &q); |
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262 | |
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263 | // same as above, but q is the desired rotation of frameA wrt frameB in constraint space |
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264 | void setMotorTargetInConstraintSpace(const btQuaternion &q); |
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265 | |
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266 | btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const; |
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267 | |
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268 | ///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). |
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269 | ///If no axis is provided, it uses the default axis for this constraint. |
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270 | virtual void setParam(int num, btScalar value, int axis = -1); |
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271 | |
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272 | virtual void setFrames(const btTransform& frameA, const btTransform& frameB); |
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273 | |
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274 | const btTransform& getFrameOffsetA() const |
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275 | { |
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276 | return m_rbAFrame; |
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277 | } |
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278 | |
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279 | const btTransform& getFrameOffsetB() const |
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280 | { |
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281 | return m_rbBFrame; |
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282 | } |
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283 | |
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284 | |
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285 | ///return the local value of parameter |
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286 | virtual btScalar getParam(int num, int axis = -1) const; |
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287 | |
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288 | virtual int calculateSerializeBufferSize() const; |
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289 | |
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290 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
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291 | virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; |
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292 | |
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293 | }; |
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294 | |
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295 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 |
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296 | struct btConeTwistConstraintData |
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297 | { |
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298 | btTypedConstraintData m_typeConstraintData; |
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299 | btTransformFloatData m_rbAFrame; |
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300 | btTransformFloatData m_rbBFrame; |
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301 | |
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302 | //limits |
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303 | float m_swingSpan1; |
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304 | float m_swingSpan2; |
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305 | float m_twistSpan; |
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306 | float m_limitSoftness; |
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307 | float m_biasFactor; |
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308 | float m_relaxationFactor; |
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309 | |
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310 | float m_damping; |
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311 | |
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312 | char m_pad[4]; |
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313 | |
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314 | }; |
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315 | |
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316 | |
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317 | |
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318 | SIMD_FORCE_INLINE int btConeTwistConstraint::calculateSerializeBufferSize() const |
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319 | { |
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320 | return sizeof(btConeTwistConstraintData); |
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321 | |
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322 | } |
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323 | |
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324 | |
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325 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
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326 | SIMD_FORCE_INLINE const char* btConeTwistConstraint::serialize(void* dataBuffer, btSerializer* serializer) const |
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327 | { |
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328 | btConeTwistConstraintData* cone = (btConeTwistConstraintData*) dataBuffer; |
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329 | btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer); |
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330 | |
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331 | m_rbAFrame.serializeFloat(cone->m_rbAFrame); |
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332 | m_rbBFrame.serializeFloat(cone->m_rbBFrame); |
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333 | |
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334 | cone->m_swingSpan1 = float(m_swingSpan1); |
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335 | cone->m_swingSpan2 = float(m_swingSpan2); |
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336 | cone->m_twistSpan = float(m_twistSpan); |
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337 | cone->m_limitSoftness = float(m_limitSoftness); |
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338 | cone->m_biasFactor = float(m_biasFactor); |
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339 | cone->m_relaxationFactor = float(m_relaxationFactor); |
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340 | cone->m_damping = float(m_damping); |
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341 | |
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342 | return "btConeTwistConstraintData"; |
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343 | } |
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344 | |
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345 | |
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346 | #endif //BT_CONETWISTCONSTRAINT_H |
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