1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_SOLVER_BODY_H |
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17 | #define BT_SOLVER_BODY_H |
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18 | |
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19 | class btRigidBody; |
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20 | #include "LinearMath/btVector3.h" |
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21 | #include "LinearMath/btMatrix3x3.h" |
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22 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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23 | #include "LinearMath/btAlignedAllocator.h" |
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24 | #include "LinearMath/btTransformUtil.h" |
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25 | |
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26 | ///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision |
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27 | #ifdef BT_USE_SSE |
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28 | #define USE_SIMD 1 |
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29 | #endif // |
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30 | |
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31 | |
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32 | #ifdef USE_SIMD |
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33 | |
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34 | struct btSimdScalar |
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35 | { |
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36 | SIMD_FORCE_INLINE btSimdScalar() |
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37 | { |
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38 | |
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39 | } |
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40 | |
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41 | SIMD_FORCE_INLINE btSimdScalar(float fl) |
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42 | :m_vec128 (_mm_set1_ps(fl)) |
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43 | { |
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44 | } |
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45 | |
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46 | SIMD_FORCE_INLINE btSimdScalar(__m128 v128) |
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47 | :m_vec128(v128) |
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48 | { |
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49 | } |
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50 | union |
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51 | { |
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52 | __m128 m_vec128; |
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53 | float m_floats[4]; |
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54 | int m_ints[4]; |
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55 | btScalar m_unusedPadding; |
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56 | }; |
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57 | SIMD_FORCE_INLINE __m128 get128() |
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58 | { |
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59 | return m_vec128; |
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60 | } |
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61 | |
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62 | SIMD_FORCE_INLINE const __m128 get128() const |
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63 | { |
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64 | return m_vec128; |
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65 | } |
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66 | |
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67 | SIMD_FORCE_INLINE void set128(__m128 v128) |
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68 | { |
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69 | m_vec128 = v128; |
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70 | } |
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71 | |
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72 | SIMD_FORCE_INLINE operator __m128() |
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73 | { |
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74 | return m_vec128; |
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75 | } |
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76 | SIMD_FORCE_INLINE operator const __m128() const |
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77 | { |
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78 | return m_vec128; |
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79 | } |
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80 | |
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81 | SIMD_FORCE_INLINE operator float() const |
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82 | { |
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83 | return m_floats[0]; |
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84 | } |
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85 | |
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86 | }; |
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87 | |
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88 | ///@brief Return the elementwise product of two btSimdScalar |
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89 | SIMD_FORCE_INLINE btSimdScalar |
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90 | operator*(const btSimdScalar& v1, const btSimdScalar& v2) |
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91 | { |
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92 | return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128())); |
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93 | } |
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94 | |
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95 | ///@brief Return the elementwise product of two btSimdScalar |
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96 | SIMD_FORCE_INLINE btSimdScalar |
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97 | operator+(const btSimdScalar& v1, const btSimdScalar& v2) |
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98 | { |
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99 | return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128())); |
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100 | } |
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101 | |
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102 | |
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103 | #else |
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104 | #define btSimdScalar btScalar |
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105 | #endif |
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106 | |
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107 | ///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. |
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108 | ATTRIBUTE_ALIGNED64 (struct) btSolverBodyObsolete |
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109 | { |
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110 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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111 | btVector3 m_deltaLinearVelocity; |
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112 | btVector3 m_deltaAngularVelocity; |
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113 | btVector3 m_angularFactor; |
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114 | btVector3 m_invMass; |
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115 | btRigidBody* m_originalBody; |
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116 | btVector3 m_pushVelocity; |
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117 | btVector3 m_turnVelocity; |
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118 | |
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119 | |
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120 | SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const |
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121 | { |
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122 | if (m_originalBody) |
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123 | velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos); |
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124 | else |
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125 | velocity.setValue(0,0,0); |
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126 | } |
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127 | |
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128 | SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const |
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129 | { |
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130 | if (m_originalBody) |
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131 | angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity; |
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132 | else |
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133 | angVel.setValue(0,0,0); |
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134 | } |
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135 | |
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136 | |
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137 | //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position |
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138 | SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) |
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139 | { |
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140 | //if (m_invMass) |
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141 | { |
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142 | m_deltaLinearVelocity += linearComponent*impulseMagnitude; |
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143 | m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); |
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144 | } |
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145 | } |
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146 | |
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147 | SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) |
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148 | { |
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149 | if (m_originalBody) |
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150 | { |
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151 | m_pushVelocity += linearComponent*impulseMagnitude; |
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152 | m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); |
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153 | } |
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154 | } |
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155 | |
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156 | void writebackVelocity() |
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157 | { |
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158 | if (m_originalBody) |
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159 | { |
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160 | m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); |
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161 | m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); |
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162 | |
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163 | //m_originalBody->setCompanionId(-1); |
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164 | } |
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165 | } |
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166 | |
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167 | |
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168 | void writebackVelocity(btScalar timeStep) |
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169 | { |
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170 | (void) timeStep; |
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171 | if (m_originalBody) |
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172 | { |
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173 | m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); |
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174 | m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); |
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175 | |
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176 | //correct the position/orientation based on push/turn recovery |
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177 | btTransform newTransform; |
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178 | btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); |
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179 | m_originalBody->setWorldTransform(newTransform); |
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180 | |
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181 | //m_originalBody->setCompanionId(-1); |
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182 | } |
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183 | } |
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184 | |
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185 | |
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186 | |
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187 | }; |
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188 | |
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189 | #endif //BT_SOLVER_BODY_H |
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190 | |
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191 | |
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