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source: code/branches/BossFight_FS19/src/external/ois/win32/Win32InputManager.h @ 12394

Last change on this file since 12394 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_Win32InputManager_H
24#define OIS_Win32InputManager_H
25
26#include "OISInputManager.h"
27#include "OISFactoryCreator.h"
28#include "win32/Win32Prereqs.h"
29
30namespace OIS
31{
32        /**     Win32InputManager specialization - Using DirectInput8 */
33        class Win32InputManager : public InputManager, public FactoryCreator
34        {
35        public:
36                Win32InputManager();
37                virtual ~Win32InputManager();
38
39                //InputManager Overrides
40                /** @copydoc InputManager::_initialize */
41                void _initialize( ParamList &paramList );
42
43                //FactoryCreator Overrides
44                /** @copydoc FactoryCreator::deviceList */
45                DeviceList freeDeviceList();
46
47                /** @copydoc FactoryCreator::totalDevices */
48                int totalDevices(Type iType);
49
50                /** @copydoc FactoryCreator::freeDevices */
51                int freeDevices(Type iType);
52
53                /** @copydoc FactoryCreator::vendorExist */
54                bool vendorExist(Type iType, const std::string & vendor);
55
56                /** @copydoc FactoryCreator::createObject */
57                Object* createObject(InputManager* creator, Type iType, bool bufferMode, const std::string & vendor = "");
58
59                /** @copydoc FactoryCreator::destroyObject */
60                void destroyObject(Object* obj);
61
62                //Internal Items
63                //! Internal method, used for flaggin keyboard as available/unavailable for creation
64                void _setKeyboardUsed(bool used) {keyboardUsed = used; }
65
66                //! Internal method, used for flaggin mouse as available/unavailable for creation
67                void _setMouseUsed(bool used) { mouseUsed = used; }
68               
69                //! Internal method, return unused joystick to queue
70                void _returnJoyStick(const JoyStickInfo& joystick);
71
72                //! Returns HWND needed by DirectInput Device Object
73                HWND getWindowHandle() { return hWnd; }
74
75        protected:
76                //! internal class method for dealing with param list
77                void _parseConfigSettings( ParamList &paramList );
78               
79                //! internal class method for finding attached devices
80                void _enumerateDevices();
81
82                //! Used during device enumeration
83                static BOOL CALLBACK _DIEnumDevCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
84
85                //! Keep a list of all joysticks enumerated, but not in use
86                JoyStickInfoList unusedJoyStickList;
87
88                //! The window handle we are using
89                HWND hWnd;
90
91                //! Direct Input Interface
92                IDirectInput8* mDirectInput;
93
94                //! Used for keyboard device settings
95                DWORD kbSettings;
96
97                //! Used for mouse device settings
98                DWORD mouseSettings;
99
100                //! Used for joystick device settings
101                DWORD joySettings;
102
103                //! Number of total joysticks (inuse or not)
104                char joySticks;
105
106                //! Used to know if we used up keyboard
107                bool keyboardUsed;
108
109                //! Used to know if we used up mouse
110                bool mouseUsed;
111        };
112}
113#endif
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