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source: code/branches/BossFight_FS19/src/modules/dialog/AnswerId.h @ 12305

Last change on this file since 12305 was 11782, checked in by landauf, 7 years ago

tabs → spaces

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AnswerID_H__
30#define _AnswerID_H__
31
32#include "DialogPrereqs.h"
33#include "core/XMLPort.h"
34#include "core/BaseObject.h"
35#include "core/CoreIncludes.h"
36
37#include <string>
38
39namespace orxonox{
40
41    /**
42    @brief
43    container class for answerids in xml
44
45    */
46
47    class _DialogExport AnswerId : public BaseObject
48    {
49        public:
50            AnswerId(Context* context);
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
54            void setId(const std::string& Id);  //allows to set Id, only use in xmlPort for initializing AnswerIds in lvl files
55            const std::string& getId() const;   //allows to get Id, used in xmlPort
56
57        private:
58            std::string id_;    //!< id of one answer
59    };
60}
61
62#endif
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