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source: code/branches/BossFight_FS19/src/modules/orxyroad/OrxyRoadCenterPoint.cc @ 12314

Last change on this file since 12314 was 11998, checked in by jacobsr, 7 years ago

Changed names

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sebastian Hirsch
24 *      Robin Jacobs
25 *   Co-authors:
26 *
27 */
28
29/**
30    @file OrxyRoadCenterPoint.cc
31    @brief Implementation of the OrxyRoadCenterPoint class.
32*/
33
34#include "OrxyRoadCenterPoint.h"
35
36#include "core/CoreIncludes.h"
37
38#include "OrxyRoad.h"
39
40namespace orxonox
41{
42    RegisterClass(OrxyRoadCenterPoint);
43
44    OrxyRoadCenterPoint::OrxyRoadCenterPoint(Context* context) : StaticEntity(context)
45    {
46        RegisterObject(OrxyRoadCenterPoint);
47
48        this->checkGametype();
49    }
50
51    void OrxyRoadCenterPoint::checkGametype()
52    {
53        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxyRoad)))
54        {
55            OrxyRoad* OrxyRoadGametype = orxonox_cast<OrxyRoad*>(this->getGametype());
56            OrxyRoadGametype->setCenterpoint(this);
57        }
58    }
59}
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