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source: code/branches/BossFight_FS19/src/orxonox/scriptablecontroller/scriptable_controller.h @ 12373

Last change on this file since 12373 was 12000, checked in by adamc, 7 years ago

Removed unnecessary core modifications

File size: 4.1 KB
Line 
1#ifndef SCRIPTABLE_CONTROLLER_H
2#define SCRIPTABLE_CONTROLLER_H
3
4#include <lua.hpp>
5#include <string>
6#include <list>
7#include <map>
8#include <memory>
9#include "scriptable_controller_api.h"
10#include "core/CoreIncludes.h"
11#include "worldentities/WorldEntity.h"
12#include "worldentities/ControllableEntity.h"
13#include "tools/Timer.h"
14
15
16struct lua_State;
17
18namespace orxonox
19{
20
21/**
22 * @brief Runs a scripts on a per-level basis and handles the connection to orxonox
23 *
24 * The script is an attribute of the <Level> element with the name 'script' and should be
25 * the path to a lua script. The script will be run as soon as the player spawns. It can
26 * then register on various events and react to them. See ScriptableControllerAPI for
27 * the complete API.
28 *
29 * \sa ScriptableControllerAPI
30 */
31class ScriptableController
32{
33public:
34    /**
35     * @brief Run a lua script
36     * @param file_path Path to the script
37     * @return A lua error code (0 for success)
38     *
39     * Constructs an API for the script and runs it.
40     */
41    int runScript(const std::string &file_path);
42
43    /**
44     * @brief Set the player object of the current game
45     * @param player The player
46     *
47     * The player is a special object and can perfom special actions.
48     */
49    void setPlayer(PlayerInfo *player);
50
51    /**
52     * @brief Register a WorldEntity to the ScriptableController
53     * @param id The ID of the WorldEntity
54     * @param entity The WorldEntity
55     *
56     * The ScriptableController needs a list of all WorldEntity's so it can
57     * convert an ID to a WorldEntity.
58     */
59    void registerWorldEntity(std::string id, WorldEntity *entity);
60
61    /**
62     * @brief Register a MobileEntity to the ScriptableController
63     * @param id The ID of the MobileEntity
64     * @param entity The MobileEntity
65     *
66     * The ScriptableController needs a list of all MobileEntity's so it can
67     * convert an ID to a MobileEntity.
68     */
69    void registerMobileEntity(std::string id, MobileEntity *entity);
70
71    /**
72     * @brief Register a Pawn to the ScriptableController
73     * @param id The ID of the Pawn
74     * @param pawn The Pawn
75     *
76     * The ScriptableController needs a list of all Pawn's in addition to
77     * the WorldEntity's, because they have additional actions available.
78     */
79    void registerPawn(std::string id, Pawn *pawn);
80
81    /**
82     * @brief Called when a Pawn is killed
83     * @param pawn The Pawn
84     *
85     * Called by the Pawn itself as soon as it's killed.
86     */
87    void pawnKilled(Pawn *pawn);
88
89    /**
90     * @brief Called when a Pawn is hit
91     * @param target The hit Pawn
92     * @param source The shooting Pawn
93     * @param new_health The new health of the hit Pawn
94     * @param new_shield The new shield health of the hit Pawn
95     *
96     * Called by the Pawn itself as soon as it's hit.
97     */
98    void pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield);
99
100    /**
101     * @brief Convert an ID to a WorldEntity pointer
102     * @param id The ID of the WorldEntity
103     * @return A pointer to the WorldEntity, nullptr if it's not found
104     */
105    WorldEntity *getWorldEntityByID(std::string id) const;
106
107    /**
108     * @brief Convert an ID to a MobileEntity pointer
109     * @param id The ID of the MobileEntity
110     * @return A pointer to the MobileEntity, nullptr if it's not found
111     */
112    MobileEntity *getMobileEntityByID(std::string id) const;
113
114    /**
115     * @brief Convert an ID to a Pawt pointer
116     * @param id The ID of the Pawn
117     * @return A pointer to the Pawn, nullptr if it's not found
118     */
119    Pawn *getPawnByID(std::string id) const;
120
121private:
122    std::list<std::unique_ptr<ScriptableControllerAPI> > apis_;
123    PlayerInfo *player_;
124    std::map<std::string, WorldEntity*> worldEntities_;
125    std::map<std::string, MobileEntity*> mobileEntities_;
126    std::map<std::string, Pawn*> pawns_;
127    std::map<Pawn*, std::string> pawnsReverse_;
128    std::map<std::string, ControllableEntity*> controllabelEntities_;
129
130    /**
131     * @brief Prints a human readable error message if a lua error occurs
132     * @param lua The lua state where the error occured
133     */
134    void printLuaError(lua_State *lua);
135};
136
137}
138
139#endif // SCRIPTABLE_CONTROLLER_H
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