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source: code/branches/BossFight_FS19/src/orxonox/worldentities/NameableStaticEntity.h @ 12373

Last change on this file since 12373 was 11783, checked in by landauf, 7 years ago

merged Presentation_HS17_merge back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Bolt Nikola
24 *   Co-authors:
25 *      Claudio Fanconi
26 *
27 *   This is the header of the NameableStaticEntity.cc file
28 *   In this file we define a constructor, destructor and additional function (which is important to name a planet)
29 *
30 */
31
32#ifndef _NameableStaticEntity_H__
33#define _NameableStaticEntity_H__
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "worldentities/StaticEntity.h"
38
39namespace orxonox
40{ 
41    class _OrxonoxExport NameableStaticEntity : public StaticEntity
42    {
43        public:
44            NameableStaticEntity(Context* context);
45            virtual ~NameableStaticEntity();
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
47
48            inline void setLevelName(const std::string& levelname)
49                { this->levelName_ = levelname; }
50
51            inline const std::string& getLevelName()
52                { return this->levelName_; }
53
54        private:
55            std::string levelName_;
56    };
57}
58#endif
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