1 | <!-- --> |
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2 | <LevelInfo |
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3 | name = "Inside Space Station" |
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4 | description = "Level to test the Space Station" |
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5 | tags = "test" |
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6 | screenshot = "InsideSpaceStation.png" |
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7 | /> |
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8 | |
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9 | <?lua |
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10 | include("HUDTemplates3.oxo") |
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11 | include("HUDTemplatesFPS.oxo") |
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12 | include("stats.oxo") |
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13 | include("templates/spaceshipAssff.oxt") |
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14 | include("templates/spaceshipH2.oxt") |
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15 | include("templates/FPS.oxt") |
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16 | include("templates/lodInformation.oxt") |
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17 | ?> |
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18 | |
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19 | <Level> |
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20 | <templates> |
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21 | <Template link=lodtemplate_default /> |
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22 | </templates> |
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23 | <?lua include("includes/notifications.oxi") ?> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.3, 0.3, 0.3" |
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27 | skybox = "Orxonox/skyBoxBasic" |
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28 | gravity = "0,-1000,0" |
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29 | negativeWorldRange = "-100000, -100000, -100000" |
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30 | positiveWorldRange = " 100000, 100000, 100000" |
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31 | hasPhysics = true |
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32 | > |
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33 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" /> |
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34 | |
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35 | <StaticEntity position="0,0,0" direction="1,0,0" pitch=180 collisionType=static mass=100000 friction=0.01 > |
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36 | <attached> |
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37 | <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> |
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38 | <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> |
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39 | <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> |
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40 | <Model position="-5000,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> |
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41 | <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> |
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42 | <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> |
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43 | <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> |
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44 | <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> |
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45 | <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> |
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46 | <Model position="300,50,0" roll=180 pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> |
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47 | <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> |
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48 | <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> |
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49 | <Model position="-1900,50,0" roll=180 mesh="ss_flag_eu.mesh" scale3D="20,20,20" /> |
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50 | <Model position="-1500,50,0" roll=180 mesh="ss_flag_cau.mesh" scale3D="20,20,20" /> |
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51 | <Model position="-1650,50,0" roll=180 mesh="ss_flag_csa.mesh" scale3D="20,20,20" /> |
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52 | </attached> |
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53 | <collisionShapes> |
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54 | <BoxCollisionShape position="0,-100,0" halfExtents="5000000,0,100000" /> |
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55 | <BoxCollisionShape position="0,50,0" halfExtents="500000,0,100000" /> |
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56 | <BoxCollisionShape position="0,0,100" halfExtents="50000,100000,0" /> |
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57 | <BoxCollisionShape position="0,0,-100" halfExtents="500000,100000,0" /> |
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58 | </collisionShapes> |
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59 | </StaticEntity> |
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60 | |
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61 | <?lua |
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62 | for i = 1, 10, 1 |
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63 | do ?> |
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64 | <SpawnPoint position="0,0,0" direction="-1, 0, 0" scale3D="0.5,100,0.5" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> |
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65 | <?lua |
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66 | end |
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67 | ?> |
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68 | |
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69 | |
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70 | <?lua |
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71 | for i = 1, 200, 1 |
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72 | do |
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73 | j = math.random() |
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74 | ?> |
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75 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > |
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76 | <attached> |
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77 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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78 | </attached> |
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79 | <collisionShapes> |
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80 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> |
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81 | </collisionShapes> |
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82 | </MovableEntity> |
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83 | <?lua |
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84 | end |
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85 | ?> |
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86 | |
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87 | </Scene> |
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88 | </Level> |
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89 | |
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