1 | <LevelInfo |
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2 | name = "Hover level" |
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3 | description = "Level for Minigame Hover" |
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4 | tags = "minigame" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <?lua |
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15 | include("templates/spaceshipHover.oxt") |
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16 | include("templates/spaceshipzombie.oxt") |
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17 | ?> |
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18 | |
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19 | |
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20 | <?lua |
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21 | MAZE_NUM_CELLS = 10 |
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22 | MAZE_CELL_SIZE = 100 |
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23 | MAZE_CELL_HEIGHT = 100 |
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24 | MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE |
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25 | ?> |
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26 | |
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27 | <Level |
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28 | plugins = hover |
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29 | gametype = Hover |
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30 | |
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31 | |
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32 | > |
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33 | <templates> |
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34 | <Template link=lodtemplate_default /> |
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35 | </templates> |
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36 | <?lua include("includes/notifications.oxi") ?> |
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37 | |
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38 | <Scene |
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39 | ambientlight = "0.8, 0.8, 0.8" |
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40 | skybox = "Orxonox/Starbox" |
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41 | gravity = "0, -200, 0" |
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42 | > |
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43 | |
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44 | <StaticEntity position="0,0,0" collisionType="static"> |
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45 | <attached> |
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46 | <HoverOrigin |
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47 | numCells="<?lua print(MAZE_NUM_CELLS)?>" |
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48 | cellSize="<?lua print(MAZE_CELL_SIZE)?>" |
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49 | cellHeight="<?lua print(MAZE_CELL_HEIGHT)?>" |
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50 | /> |
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51 | <Model |
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52 | position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>" |
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53 | scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>" |
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54 | mesh="CubeGround.mesh" |
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55 | /> |
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56 | </attached> |
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57 | <collisionShapes> |
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58 | <BoxCollisionShape |
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59 | position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>" |
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60 | halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" |
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61 | /> |
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62 | <BoxCollisionShape |
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63 | position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>" |
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64 | halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" |
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65 | /> |
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66 | </collisionShapes> |
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67 | </StaticEntity> |
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68 | |
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69 | <Light |
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70 | type=directional |
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71 | position="-50,500,-50" |
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72 | direction="0.577, -0.577, 0.577" |
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73 | diffuse="1.0, 0.9, 0.9, 1.0" |
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74 | specular="1.0, 0.9, 0.9, 1.0" |
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75 | /> |
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76 | |
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77 | <SpawnPoint |
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78 | team=0 |
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79 | position="50,20,50" |
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80 | lookat="100,20,100" |
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81 | spawnclass=HoverShip |
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82 | pawndesign=spaceshiphover |
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83 | /> |
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84 | |
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85 | <SpaceShip position="500,20,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" > |
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86 | <templates> |
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87 | <Template link=spaceshipzombie /> |
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88 | </templates> |
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89 | <controller> |
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90 | <WaypointPatrolController alertnessradius=2000 attackradius=1 team=1 > |
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91 | <waypoints> |
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92 | <Model mesh="cube.mesh" scale=0 position="15500,15500,15500" /> |
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93 | |
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94 | </waypoints> |
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95 | |
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96 | </WaypointPatrolController> |
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97 | |
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98 | </controller> |
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99 | </SpaceShip> |
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100 | |
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101 | |
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102 | |
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103 | </Scene> |
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104 | </Level> |
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