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source: code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt @ 12373

Last change on this file since 12373 was 12358, checked in by kofrey, 6 years ago

added collision damamge

File size: 4.7 KB
Line 
1<Template name=spaceshipzombie>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshiphovercameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 60
10   maxhealth         = 200
11   initialhealth     = 60
12
13   shieldhealth        = 25
14   initialshieldhealth = 0
15   maxshieldhealth     = 40
16   shieldabsorption    = 0.6
17   reloadrate          = 2
18   reloadwaittime      = 0.5
19
20   primaryThrust     = 200
21   auxilaryThrust    = 30
22   rotationThrust    = 20
23
24   jumpBoost = 90
25
26   lift = 1;
27   stallSpeed = 220;
28
29   boostPower            = 30
30   boostPowerRate        = 1
31   boostRate             = 5
32   boostCooldownDuration = 10
33
34   collisionType     = "dynamic"
35   mass              = 100
36   linearDamping     = 0.2
37   angularDamping    = 0.9999999
38   collisiondamage = 100
39    enablecollisiondamage = true
40
41
42  >
43    <engines>
44      <MultiStateEngine position=" 0, 0, 0" template=spaceshiphoverengine />
45    </engines>
46  <attached>
47      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
48      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
49     
50    </attached>
51    <collisionShapes>
52      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
53      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
54      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
55      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
56    </collisionShapes>
57    <explosion >
58      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
59      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
60      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
61
62      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
63      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
64      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
65      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
66      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
67    </explosion>
68
69<!-- <?lua
70  include("../includes/weaponSettingsHover.oxi")
71?> -->
72  </SpaceShip>
73</Template>
74
75<Template name=spaceshiphovercameras defaults=0>
76  <SpaceShip>
77    <camerapositions>
78      <CameraPosition position="0,8, 5" drag=true mouselook=true />
79      <CameraPosition position="0,8,5" yaw="180" drag=true mouselook=true />
80    </camerapositions>
81  </SpaceShip>
82</Template>
83
84<Template name=spaceshiphoverengine baseclass=Engine>
85  <MultiStateEngine
86   boostfactor    = 2
87
88   speedfront     =   90
89   speedback      =   90
90   speedleftright =   90
91   speedupdown    =   0
92
93   accelerationfront     =  500
94   accelerationbrake     =  500
95   accelerationback      =  500
96   accelerationleftright =  500
97   accelerationupdown    =  0
98  >
99    <EffectContainer condition="not idle">
100      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
102      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
103    </EffectContainer>
104    <EffectContainer condition="normal or boost">
105      <Backlight mainstate=activity active=false scale=0.8 name=bltest position=" 0, 0,  40" colour="1.0, 0.65, 0.2, 1.0" width=10 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
106     
107    </EffectContainer>
108    <EffectContainer condition="boost">
109      <Backlight mainstate=activity active=false scale=0.8 name=bltest position="  0, 0, 40" colour="1.0, 0.65, 0.2, 1.0" width=10 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
110    </EffectContainer>
111    <EffectContainer condition="brake">
112      <FadingBillboard mainstate=activity active=false scale=0.5 position=" 0, 0, 40" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
113     
114    </EffectContainer>
115  </MultiStateEngine>
116</Template>
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